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Сообщить о проблеме с переводом
Thank you so much man. Trying to make better horror missions and you've been super helpful! :)
That is not vinjesvingen mission. That´s vineyard blanch. I use custom RscTitles. To get the cinematic. Check the main.hpp and setTextFade.sqf for that.
Just remember that is an old framework. It´s not very good. Eden 2.0 got better framework.
Hey man, I checked it out and it refers to act1.sqf etc etc is what I'm talking about but if the code is as simple as:
"George: Hmm, that doesn't sound right. Maybe the other generator will work.." call Undertext_fnc_setTextFade;
Then that's great.
There is a file called fn_dialog(function/mission), you can just check it out.