安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
It's description contains Testing DirectX 12 paragraph with following information: The DirectX 12 part of the API Overhead feature test requires Windows 10, graphics hardware that supports DirectX 12, and the appropriate drivers.
Microsoft recently released a Development Guidance about Porting D3D12 games to Windows 7. https://microsoft.github.io/DirectX-Specs/d3d/D3D12onWin7.html
Therefore could you please backport the Dx12 part of this benchmark to Windows 7 to finally test this OS API capability with supported Dx12 hardware? This idea is not limited to only this one benchmark but to others too which would increase usage numbers of your products.
Surely the API Overhead Feature Test jumps as the first one for you to practise with before deciding whether it is worth continuing backporting Dx12 parts of other benchmarks based on the needed manhours for the project.