Global İstatistikleri Göster
BAŞARIMLAR (39)
Elle Mental Marta

Elle Mental Marta

This is proof that you've equipped items that activate an Elemental Union bonus skill. Basic skills all correspond to one of five different elements. Equip skills of the same element that line up directly adjacent to each other, and you'll form an Elemental Union based on how many skills are in the line. Check it out on the skill sheet!
%65,7
Stacking the Deck

Stacking the Deck

This is proof that you've equipped items that activate a Stack bonus skill. You can get Stack bonuses by equipping more than one copy of the same skill at once. The more copies of that skill you equip, the cooler your Stack bonus will be!
%63,2
Boss of the G-Union

Boss of the G-Union

This is proof that you've equipped items that activate a Group Union bonus skill. Each basic skill group has a skill corresponding to each of the five elements. It doesn't matter where on your equipment you have the skills equipped; just equip all five skills in a group to form a Group Union!
%37,6
I Am the Wind

I Am the Wind

This is (WHOOSH) proof that you've attained (NEEEAAAROOOOMMM) maximum speed with the (BEEEOOOWWWWWWWW) Windstepping talent.
%31,2
Having a Blast

Having a Blast

This is proof that you've reached the maximum Blast Gauge of 9. You can increase your BG using the Stack 3 bonus skill "Blasst". Coordinate your equipment just right, and you can blast off to new heights.
%27,9
Checking Inn

Checking Inn

This is proof that you've stayed at inns for a total of 10 nights. Resting at inns can give you extra skill effects in battle thanks to mysterious ingredients in the meals you're served. You can also engage in chitchat with your companions and restore your initial SC to 100. Such hospitality!
%26,4
Talent Management

Talent Management

This is proof that you've mastered at least one of the Support Talents. Slow and steady. You can do it. We believe in you.
%25,2
Making the Grade

Making the Grade

This is proof that you've received over 50 Grade from one battle. Everyone's amazed that you didn't buckle under the pressure. You've come so far.
%22,5
Show of Talent

Show of Talent

This is proof that you've honed a certain Support Talent enough to be able to teach it to others at the inn. Those who can, do. Those who can even better, teach!
%20,0
An 'undred Herbs

An 'undred Herbs

This is proof that you've picked more than 100 herbs. Don't hesitate to use them when your initial SC gets low and you're stranded far from town.
%14,6
Cruisin' for a Bruisin'

Cruisin' for a Bruisin'

This is proof that you've battled a wide swath of enemies. By the way, the more of the same enemy you defeat, the more likely that enemy becomes to drop equipment with skills attached. Time for some population control!
%11,3
Normin Tamer

Normin Tamer

This is proof that you've found at least 40 normin and convinced them to help out. You're great at making new friends! But remember, there's more to come.
%7,4
The Blessing Bell

The Blessing Bell

This is proof that you've sanctified at least one piece of equipment. A super deal that doubles the effect of the skill in the first slot! Of course, if you're particularly devout, you can also offer this item to the Lord of the Land and secure a more blessed future for our children.
%7,1
In Shreds and Tatters

In Shreds and Tatters

Either on (at least) your 2nd playthrough or in Hard (or greater) difficulty, conquer the fierce battle at Falkewin Hillside without using any items! It's a steep challenge, but you've got what it takes!
%5,8
No Ordinary Customer

No Ordinary Customer

Shop Level will increase when you buy, sell, or fuse equipment at shops. This is proof that you've fist-bumped the invisible hand of capitalism enough to achieve maximum Shop Level. Secret menus unleashed!
%5,5
A Life of Moderation

A Life of Moderation

Either on (at least) your 2nd playthrough or in Moderate (or greater) difficulty, win the final battle without retrying! If you're familiar with the game, why not start your first playthrough in Moderate right away? You'll earn more Grade than in Normal!
%5,1
A Double Take

A Double Take

This is proof that you've acquired equipment with a doubled skill from an enemy drop. Very difficult unless you're playing in Hard difficulty or higher! There's a rumor that offering sanctified equipment to a Lord of the Land may increase the chances...
%4,7
Landed Gentry

Landed Gentry

This is proof that at least one Lord of the Land has reached Blessing Level 20. Even when they pass to the stars, they find it hard to abandon those over whom they watch. It seems some remnant of their blessing remains even after you finish the game.
%4,4
The Squire's Pact Renewed

The Squire's Pact Renewed

The squire's pact you'd remembered so fondly is enacted again. What kind of journey will await you this time?
%3,7
Chatterbox

Chatterbox

Sometimes, after you've found a discovery point or when you're at a save point, you have the opportunity to press Enter/Back to initiate a conversation between your companions. This is proof that you've experienced many Things and had a lot of Opinions about them.
%3,4
Severing the Bonds of the Past

Severing the Bonds of the Past

The time, place, and opponent are different, but the same score has been settled again. This is proof of your efforts.
%3,4
36 Challenges

36 Challenges

This is proof that you've collected all 36 anomalous orbs. You've poked around in every nook and cranny, you've laughed, you've cried, you've questioned your assumptions... But you made it!
%3,2
Eight Dates With Hate

Eight Dates With Hate

This is proof that you've returned alive from challenging all eight Malevolent Crucibles. Since each one only allows certain characters to enter, you'll need mastery of techniques and knowledge for each one of them.
%3,2
Reencounter with Karma

Reencounter with Karma

It wasn't quite what you'd expected, was it? Nevertheless, this proves you survived a certain battle.
%3,0
The Dynamic Duo

The Dynamic Duo

Proof that you've cleared Naraka in the Malevolent Crucible. You and your partner make quite a team!
%2,6
A Life of Struggle

A Life of Struggle

Either on (at least) your 3rd playthrough or in Hard (or greater) difficulty, win the final battle without retrying! If you can't feel alive without the icy glare of death at your back, we recommend you start the game in Hard right away! Playing in Hard or higher increases your likelihood of obtaining double-skill equipment!
%2,5