Starbound

Starbound

XS Mechs : Modular Weapons+ Pack
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
lophatkao  [udvikler] 12. juli 2017 kl. 20:40
Bugs with XS Mechs : Weapons Pack
If you provide a pastebin/hastebin link to your starbound.log file, it will greatly speed up fixing any bugs. :D
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lophatkao  [udvikler] 12. juli 2017 kl. 20:47 
BUG: Energy Blade / Pyro Cutlass - blade animation is invisible when using the other arm weapon

caused by the way I had to adjust the position of the blade image to match the arm animation
I can fix it by changing the blade image, it was easier to just change offset, but causes the issue
MadnessTA 13. juli 2017 kl. 1:55 
Not necessarily a bug, but the pirated rho machine gun aim is off. It looks like more of an issue with how the vanilla arms are handled (they straighten when firing). There is a visible snap when the crossair gets too close to the mech.
lophatkao  [udvikler] 13. juli 2017 kl. 6:19 
in the mech code, aiming is calculated from the shoulder pivot point towards the cursor, rather than from actual fire point (works ok for small arms)
the 'snap' is from when gun switches to/from the shoulder aiming to firepoint aiming
without aim change, sigma & pirate rho gun aim about 2 blocks below cursor
Sidst redigeret af lophatkao; 13. juli 2017 kl. 6:19
Yureii 13. juli 2017 kl. 6:26 
XS Theta Railcannon Arm breaks when you shoot it while the nose is inside a bunch of blocks.
https://pastebin.com/TigE4NR6
lophatkao  [udvikler] 13. juli 2017 kl. 19:24 
thanks Yureii :D
this bug affected Theta beam, Ronin Rho beam and the grav beams :(

fixed
Voiditect 24. juli 2017 kl. 16:03 
One problem. I can't provide the Log cuz I don't know how, but all the firing images are off-model.
Landfighter777 24. juli 2017 kl. 17:18 
I'm getting that issue that @BearFeat is getting, firing imagines are off and randomly below the mech.

http://prntscr.com/fzuh83 Only thing i can provide is that picture there.
lophatkao  [udvikler] 25. juli 2017 kl. 5:45 
thanks for the picture @Landfighter777, very helpful :D
the problem is something with swords
muzzleflash worked fine until i had a sword on the other arm

dangit -.- now i gotta change swords again

--fixed
Sidst redigeret af lophatkao; 25. juli 2017 kl. 23:32
[AoN] Xato_VRNG 26. juli 2017 kl. 5:03 
Really like the mod, but latest version stopped my techs and the alt fire of my sword from working.
Same happened to my friend with this mod on the latest update.
Sidst redigeret af [AoN] Xato_VRNG; 26. juli 2017 kl. 5:04
Mr. Orun 1. aug. 2017 kl. 8:09 
it seems(atleast for me) that your mod breaks the animation of ranged weapons a little.
Mr. Orun 1. aug. 2017 kl. 8:10 
it (atleast for me) seems your mod breaks the animation of my mechs ranged weapons(i havent tested them all but atleast some of them seem to be broken slightly).

http://steamproxy.net/sharedfiles/filedetails/?id=1085025376
Prov 14. sep. 2017 kl. 17:29 
Hello, I'm seeing a lot of errors in my log file regarding your mod, can you tell me if it's an incompatibility issue, or normal?

https://pastebin.com/bpss5qqX

Edit: I figured it out. For some wierd reason, Modular Mechs was not loading. After I copied it out of the workshop folder into the mods folder it started loading.
Sidst redigeret af Prov; 16. sep. 2017 kl. 10:47
Darkest King 18. juni 2019 kl. 14:07 
Not sure if this is a bug or working as intended, but the enemy-grabbing arms don't work on non-monster enemies.
AnomNom 10. feb. 2021 kl. 12:03 
Don't know if you're even still really active with Starbound modding, but I found a strange issue with your mod. It's not mentioned anywhere in the description, so I assume it was an accident; the Mech Part Crafting Table has no audio anymore. After a bit of an investigation, I tracked it down to this mod.

Your mod patches mechcraftingtable.animation with this line of code:
[ {"op":"remove","path":"/animatedParts/stateTypes/mechcraftingtable/states/idle/frameProperties"} ]
As such, it removes all audio queues during the animation. I cannot tell if this is intentional, but I hope it can be removed, as the audio queues were a unique part of the table, and it feels weird with nothing.
Alex Maud 19. juni 2021 kl. 0:06 
For some reason, I don't have the XS Ronin Rho Beam Arm and XS Theta Railcannon Arm guns working. Like, if I shoot them, the shot doesn't happen and the mech stops moving at all...


P.S.: I found a problem - this mod is not compatible with Modular Mech Improvements. After I deleted it, everything started working.
Sidst redigeret af Alex Maud; 19. juni 2021 kl. 0:51
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