Starbound

Starbound

XS Mechs : Modular Weapons+ Pack
186 Comments
Tenet 22 Feb @ 4:36pm 
why this weapons so weak
Darkest King 24 Oct, 2023 @ 7:17pm 
Also, Rho Grav beams don't affect NPC's anymore. Very sad!
Rogue Party Man 21 Sep, 2023 @ 2:34am 
This mod's out of date and causes a strange issue where vanilla mech weapons are very overpowered. The basic flak cannon one-shots enemies in even tier 6 anomalies and encounters. Sadly can't recommend using this until someone else picks up the mod.
Shtandard 4 Dec, 2022 @ 4:32pm 
Where can I get blueprints for new mech parts?
Philosopher 21 Oct, 2022 @ 10:46pm 
The theta weapons do not animate and break the mech movement
Merlin 28 Jul, 2021 @ 9:11am 
Is this still compatible with the newest version? I noticed its been 2 years since it was updated and nearly 4 since its dependancy.
Doomy 11 Jun, 2021 @ 5:29pm 
Does anybody know where a titan fall 2 addon is for mechs??? like viper or a lazer cannon?
SheSuffers 26 May, 2021 @ 3:14pm 
which blueprint does each one drop from? I'd appreciate knowing where to grind for them, the theta gun epseically
whitegoat63 15 Apr, 2021 @ 10:02am 
any way to make the mod a standalone? i really enjoy the weapons but xs mechs breaks a lot of modded mech legs
Observer 30 Jan, 2021 @ 5:34pm 
Frackin' Universe, a huge megamod pack.
The Golden Skull 29 Jan, 2021 @ 9:09am 
what is fu anyway im seeing a lot of comments ask about it
agentkido 12 Sep, 2020 @ 9:16pm 
Does this work with FU or only the modular edition works?
Heyoyo10 20 Aug, 2020 @ 2:22am 
Spawnitem commands not working
Mitraja 20 May, 2020 @ 5:02pm 
I read XS Mechs : Modular edition is already integrated in FU. Should I install it again to use this mod ?
MegaMato 25 Apr, 2020 @ 6:48pm 
I installed this one and my energy skinny and green. Does that normally happen?
shardinhand 10 Apr, 2020 @ 4:59pm 
hi there please tell how to unlock crafting for the person sized mech suit the first version needs itself to craft so idk how to make it. please fix
Sinnroy 27 Mar, 2020 @ 9:06am 
I found this
[10:46:31.992] [Error] Could not apply patch from file /vehicles/modularmech/modularmech.vehicle.patch in source: C:\Program Files (x86)\Steam\steamapps\workshop\content\211820\942632292\contents.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) Could not find "armorCosmeticOverrides" to remove
[10:46:32.006] [Info] Root: Loaded VehicleDatabase in 0.140551 seconds
Jojo Bean 4 Mar, 2020 @ 5:10am 
Having trouble finding blueprints, is it possible there's something in here that might cause it? Or just rotten luck? We haven't found any this playthrough.
Rtma Eros Paragon 19 Feb, 2020 @ 8:09am 
Curious how complimentary is this to FU, is it OP in comparison? balanced, stable?
TrueDragonHeart 15 Sep, 2019 @ 2:23am 
the mods amazing except for some reason the theta gun will "shoot" make no noise nor beam and the thing breaks my mech(like cant move it and if i get out i cant re-enter) some help would be nice please.
Abrasyve 22 Jul, 2019 @ 10:24pm 
@Silvanus I think you can find blueprints on hostile ships.
Karl Park 14 Jul, 2019 @ 12:58am 
Sir can u edit this mod that already mentioned, FLAK GUN's explosion could be TEAMKILL TO FRIENDLY NPC. Please i beg u
Meet the Zombie Soldier 27 Jun, 2019 @ 10:42am 
EDIT+WARNING: be VERY careful using the flak gun with this mod active, as you can kill friendly NPCs while using it on worlds, missions and ships!
Meet the Zombie Soldier 25 Jun, 2019 @ 9:41pm 
excuse me, but were there any changes to the flak cannon in your recent update? It feels significantly overbuffed since I last used it, and i do mean significantly.
the flak cannon, which is a starter weapon that fires 1 shot roughly every .8 seconds, is dealing upwards of 500 damage on a direct hit (which is how it is normally used in the base game) with the new downside being that the shot explodes at roughly midrange.

I believe the source of the overtuning to be the secondary effect: Direct hits generate secondary shots that deal ~35-45 damage each. the main bullet does 100, and the "Shrapnel" shots only add to that due to hitbox detection.

Please respond or post some sort of changelog.
Toni-technaclaw 25 Jun, 2019 @ 6:16am 
you Current Interation has Made your Mod Incompatible with FU.
Johny Knoxville 15 Jun, 2019 @ 10:58pm 
Any chances of increasing damage for railgun?
Astralex Crucible 18 Mar, 2019 @ 1:18pm 
ok, i have two requests
1. could we get some longer leg parts? i understand they werent in the original XS Mechs but it would really come in handy when trying to make cool mechs
2. could we get a special set of boosters for the sigma mechs? because when you try to make a sigma mech the result is horrific without it
Sinnroy 24 Feb, 2019 @ 7:22am 
[14:20:35.513] [Error] Could not apply patch from file /vehicles/modularmech/modularmech.vehicle.patch in source: C:\Program Files (x86)\Steam\steamapps\workshop\content\211820\942632292\contents.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) Could not find "armorCosmeticOverrides" to remove
i found this
Slime In A Box 23 Oct, 2018 @ 6:02pm 
OK, I REALLY like this mod, but somthing very important is missing.
Gryphonheart 18 Aug, 2018 @ 8:07pm 
I have been using it with FU without any problems.
Kitten 14 Aug, 2018 @ 8:28am 
is it compatible with FU?
Yorick 17 Jul, 2018 @ 2:28am 
Im wondering, Are these and the modular mod compatible with FU?
EL LENINO 9 Jul, 2018 @ 10:23am 
with the mantis mech boosters that have the rockets how do you use the rockets
Sentry 5 May, 2018 @ 8:06am 
hey i think the mods messing with the arms of ANY mech, they keep moving away from the rotation spot the farther i move them up or down, can you fix that possible???
Sleek 3 Apr, 2018 @ 4:50am 
Also it managed to break 2 blocks off a shielded station somehow, basically it shot off the block where the shot hit as well as the background block behind it.
Sleek 3 Apr, 2018 @ 4:46am 
The railgun doing only 200 damage per shot seems a little underwhelming compared to other high power rating weapons. It sounds amazing though and the animations are really cool as well.
♠Mellon♠ 7 Nov, 2017 @ 11:09am 
i had it installed at one point, but i couldnt craft the legs, they were perfectly generic items. is this fixed, or is it a problem on my end?
BrokenDoop 23 Oct, 2017 @ 2:56am 
That guy in the first video is really Anooooyying.
jor 22 Oct, 2017 @ 12:03am 
So this doesn't require xs mechs yeah?
Lower Frequencies 21 Oct, 2017 @ 4:09pm 
Oi lehyt why dont ya just, maybe, no you couldn't, maybe unistall the mod if it crashes?
Rawoosa 15 Oct, 2017 @ 10:39am 
Well, I think it will be better to Railcannon to have 400 damage instead of 200. That's because it's firerate. Slow but powerful. So is it possible to make Railcannon like this?
Leeroyzen 14 Oct, 2017 @ 4:51am 
Don't worry baby, take your time perfecting this awesome mod
lophatkao  [author] 13 Oct, 2017 @ 5:16pm 
unfortunately i cannot release the 15th arm yet
it crashes game if you try to mine same block twice
lophatkao  [author] 13 Oct, 2017 @ 5:14pm 
hey all, sorry for the lack of updates or attention
life dumped a big steaming puddle of rancid diarrhea onto me at the beginning of august
working 2 full time jobs to try to get caught up financially
i've barely had any time to even look at steam, let alone play/mod starbound -.-
(altho I did manage to make a 15th arm - a planet melting mining arm :D)

thanks for your understanding and support all <3
mendoja 13 Oct, 2017 @ 9:58am 
wooooow
Rawoosa 12 Oct, 2017 @ 11:14am 
This. Is. Fuckin'. AWESOME!!!
OverlandObject 8 Oct, 2017 @ 10:55pm 
Would it be possible to make the Ronin Rho beam not be used for a second, turn off, then turn back on?
MoistyBoi 1 Oct, 2017 @ 11:33am 
cant spawn in or find the d.va guns for some reason?
Seyaku-Brad 28 Sep, 2017 @ 4:14pm 
Damn son...
Ponteiro ☆ 24 Sep, 2017 @ 7:04am 
Wow, it looks like there is two fixed discussions for bug/crash reports but lehykt seens to just ignore it and type full caps on the comments!