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I'm looking at adding a 18 damage gun based on the netron gun thats PD capable... Right now the fighters work good for a bit, they compare well to unmodded merculite missles, then really fall behind about two tiers later when you get pulson missiles. A new PD gun should alow them to keep up with the unmodded pulson untill you get the bombers...
I'll keep at it and see how it goes...
proton Pulse Cannon : http://steamproxy.net/sharedfiles/filedetails/?id=841482008
The first thing i found was that the "cooldown" for the fighter bays constantly cycles, and the re-launch of the fighters is held untill the current cycle is complete - no matter how many cycles it went through while they were out of the bay, nor does the game care where in the cycle the last fighter lands it just loops on endlessly...
Next, fighters will engage the FIRST ship that comes within their firing arc, and continue to the target point that they were launched to... IF they take long enough to get to the target point to cycle their weapons again they will fire at the nearest ship again... This continues till they get back to their bays. With all stock settings i got fighters to fire 3 times in a flight an bombers to fire 2 times... The fun part was that the bombers fired at a ship right next to the carrier on launch, an again on a ship next to the carrier coming in for a landing - but NEVER fired at the intended target.
Third, the bombs released by bombers WILL re-target if their target is destroyed and there is another enemy within a VERY short distance - say about 5 range or about 1/2 normal PD range...
The last thing was fairly funny... If fighters are out of the carrier when the carrier dies they will continue to hunt down enemy ships until they are destroyed... Or you win...
In reviewing what changes work best on the fighters i found that my changes to the shipblueprint file just didn't matter... Really you can completely remove these entries from the game and there's NO effect... I tried giving the bombers 10,000 space and 10 slots of 100 bombs... It did absolutely nothing. They worked exactly as before... They won't use any changes you input...
So a big Rework of this Mod in in progress now...