RimWorld

RimWorld

Remote Tech
 This topic has been pinned, so it's probably important
Symbolic  [developer] 21 Mar, 2020 @ 5:32am
Remote Tech 2.2 Highlights
The update for Rimworld 1.1 is here- and while I was at it, I made some fixes and improvements.
Since many people are still playing their 1.0 saves, the new changes are available in both the 1.0 and 1.1 versions of the mod.

- Compatibility for Doors Expanded has been added- closed doors will now properly block gasses. Exception made for curtains and bar doors- because, well, you can't block much with those.
- Mining explosives ore breaking has been fixed and a new mod setting has been added, in case you don't want the ore drops to be automatically forbidden.
- Solidified foam wall graphic has been improved:
https://i.imgur.com/ALhbd7i.png
- Gas vents issues have been fixed- they were reporting as being blocked when both ends are outdoors. Hitpoints have been increased (both armored and unarmored), and heat exchange rate has been brought in line with the vanilla vent. Heat is only exchanged when powered, so the gas vent doubles as a basic climate control system.
- Shaped charge overlays have been overhauled- they are no longer covered by fog, and already placed charges now have their effective areas highlighted. This should make it a lot easier to lay out charges when trying to cover larger areas:
https://i.imgur.com/Lr4bSSa.png
- Finally, construction skill requirements for upgrades have been reduced across the board- less grinding should be required.

Take care and have yourselves a nice 1.1.
Last edited by Symbolic; 21 Mar, 2020 @ 5:39am
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Showing 1-3 of 3 comments
Midnight 21 Mar, 2020 @ 12:18pm 
Thank you for using the Changelog, not enough people do that lol
animecentral 5 Apr, 2020 @ 4:00pm 
++ for changelog
Kranenburg 13 Jun, 2021 @ 8:32am 
How do you remotely control gas vents?
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