Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I get periodical short bursts of thrust when rotating back to default position.
I am using Easy Automatisation for rotating the Rotors at the same time at the same speed to either horizontal or vertical position.
When i turn the ship on and the thrusters point upwards for lift up thrust they are fine. then once lifted i turn them 90° to point them forwards, this works and i see the thrusters thrusting me forwards.
now when turning them 270° to level them again the thrusters that point upwards now thrust half a seconds or so every 1 or 2 seconds making it difficult to land the guy.
i usually safety lock the rotors once the rotation is finished.
Since i am using a custom cockpit i just used a remote as Reference
EDIT: Nevermind, no matter what i do the Thrusters are getting shortly triggered constantly. seems like everytime the timer triggers. I am using a few mods and non standart thrusters for the maingrid. that might cause an issue?
Hmm... I know that the thrusters will "flutter" a bit when at low speeds. What angle are your rotor thrusters set to?
this is the easy auto script for rotating them:
@Forward {
rotate lv to 270 at 15
rotate lh to 270 at 15
rotate rv to -270 at -15
rotate rh to -270 at -15
}
@Ground {
rotate lv to 0 at 15
rotate lh to 0 at 15
rotate rv to 0 at -15
rotate rh to 0 at -15
}
So are the rotor thrusters working when you use the movement keys?
If you don't mind, leave a blueprint or world for me to see the bug and I'll try and fix it :)
Ahh, yeah, atmospheric thrusters sometimes tell the code that they need to thrust when they don't actualy need to which throws off the logic. I'm looking into ways of solving this :)
Absolutely! :)
What is the issue that you are experiencing?
You can't come to a perfect stop which cause sim's drop.