Space Engineers

Space Engineers

Whip's Subgrid Thruster Manager
 Ten wątek został przypięty, więc pewnie jest ważny
Whiplash141  [producent] 3 września 2016 o 2:07
Bug Reports
If you notice any bugs, leave a comment describing what is happening and I'll try to fix it!

Be sure to include your code version!
Ostatnio edytowany przez: Whiplash141; 14 sierpnia 2017 o 13:18
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Wyświetlanie 1-15 z 268 komentarzy
voshond 3 września 2016 o 3:55 
Hey i've been using this now.

I get periodical short bursts of thrust when rotating back to default position.

I am using Easy Automatisation for rotating the Rotors at the same time at the same speed to either horizontal or vertical position.

When i turn the ship on and the thrusters point upwards for lift up thrust they are fine. then once lifted i turn them 90° to point them forwards, this works and i see the thrusters thrusting me forwards.

now when turning them 270° to level them again the thrusters that point upwards now thrust half a seconds or so every 1 or 2 seconds making it difficult to land the guy.

i usually safety lock the rotors once the rotation is finished.

Since i am using a custom cockpit i just used a remote as Reference
Whiplash141  [producent] 3 września 2016 o 6:05 
So is it the code messing you up or the movement of the rotors?
voshond 3 września 2016 o 8:02 
I'm not sure, the EasyAuto code shouldnt interfere with the thrusters them selfs since i never set them up to do anything with them. I am not sure if you are giving thrust to the attached thrusters at some point? How do you control your VTOL Rotors to a specific angle?

EDIT: Nevermind, no matter what i do the Thrusters are getting shortly triggered constantly. seems like everytime the timer triggers. I am using a few mods and non standart thrusters for the maingrid. that might cause an issue?
Ostatnio edytowany przez: voshond; 3 września 2016 o 8:16
Whiplash141  [producent] 3 września 2016 o 8:34 
Początkowo opublikowane przez sad Frog:
Nevermind, no matter what i do the Thrusters are getting shortly triggered constantly. seems like everytime the timer triggers. I am using a few mods and non standart thrusters for the maingrid. that might cause an issue?

Hmm... I know that the thrusters will "flutter" a bit when at low speeds. What angle are your rotor thrusters set to?
Ostatnio edytowany przez: Whiplash141; 3 września 2016 o 8:34
voshond 3 września 2016 o 8:36 
one 90° so the thrusters are pointing upwards for lift off power, and one to 0° to point forwards for acceleration power

this is the easy auto script for rotating them:

@Forward {
rotate lv to 270 at 15
rotate lh to 270 at 15
rotate rv to -270 at -15
rotate rh to -270 at -15
}

@Ground {
rotate lv to 0 at 15
rotate lh to 0 at 15
rotate rv to 0 at -15
rotate rh to 0 at -15
}
Ostatnio edytowany przez: voshond; 3 września 2016 o 8:39
Whiplash141  [producent] 3 września 2016 o 8:39 
Początkowo opublikowane przez sad Frog:
one 90° so the thrusters are pointing upwards for lift off power, and one to 0° to point forwards for acceleration power

So are the rotor thrusters working when you use the movement keys?

If you don't mind, leave a blueprint or world for me to see the bug and I'll try and fix it :)
Ostatnio edytowany przez: Whiplash141; 3 września 2016 o 8:39
voshond 3 września 2016 o 8:40 
yes they are working, they just flutter without pressing anything, which is making the landing a bit thought
Whiplash141  [producent] 3 września 2016 o 8:41 
Początkowo opublikowane przez sad Frog:
yes they are working, they just flutter without pressing anything, which is making the landing a bit thought

Ahh, yeah, atmospheric thrusters sometimes tell the code that they need to thrust when they don't actualy need to which throws off the logic. I'm looking into ways of solving this :)
Ostatnio edytowany przez: Whiplash141; 3 września 2016 o 8:42
voshond 3 września 2016 o 8:43 
Ah ok! yeah if you still need the blueprint let me know, but yeah i was using athmospheric thrusters (: thx for the response sir!
Whiplash141  [producent] 3 września 2016 o 8:45 
Początkowo opublikowane przez sad Frog:
Ah ok! yeah if you still need the blueprint let me know, but yeah i was using athmospheric thrusters (: thx for the response sir!

Absolutely! :)
voshond 3 września 2016 o 8:51 
Alright: http://steamproxy.net/id/martinherrmann/myworkshopfiles/ there is the vessel itself or the complete world. Thank you again (:
Whiplash141  [producent] 3 września 2016 o 17:31 
Początkowo opublikowane przez Breeze:
Looks it doesn't work properly on planet.

What is the issue that you are experiencing?
Chuck 4 września 2016 o 5:55 
Początkowo opublikowane przez Whiplash141:
Początkowo opublikowane przez Breeze:
Looks it doesn't work properly on planet.

What is the issue that you are experiencing?

You can't come to a perfect stop which cause sim's drop.
Major Jon 4 września 2016 o 6:17 
It seems like the rotor thrusters are overridden with 100 % thrust for a few milliseconds instead of a constant thrust to maintain the hovering. That causes the ship to jump around like crazy, especially very light ships. No idea if there is a way of solving this issue though.
Replic 4 września 2016 o 7:04 
Oh, I just wanted to point out that what grizzlybeer said, would be nice to have a even hover without it going to jump itself all the time :)
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