Space Engineers

Space Engineers

Whip's Subgrid Thruster Manager
 このトピックはピン留めされているので、おそらく重要です
Whiplash141  [開発者] 2016年9月3日 2時07分
Bug Reports
If you notice any bugs, leave a comment describing what is happening and I'll try to fix it!

Be sure to include your code version!
最近の変更はWhiplash141が行いました; 2017年8月14日 13時18分
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Hey i've been using this now.

I get periodical short bursts of thrust when rotating back to default position.

I am using Easy Automatisation for rotating the Rotors at the same time at the same speed to either horizontal or vertical position.

When i turn the ship on and the thrusters point upwards for lift up thrust they are fine. then once lifted i turn them 90° to point them forwards, this works and i see the thrusters thrusting me forwards.

now when turning them 270° to level them again the thrusters that point upwards now thrust half a seconds or so every 1 or 2 seconds making it difficult to land the guy.

i usually safety lock the rotors once the rotation is finished.

Since i am using a custom cockpit i just used a remote as Reference
Whiplash141  [開発者] 2016年9月3日 6時05分 
So is it the code messing you up or the movement of the rotors?
I'm not sure, the EasyAuto code shouldnt interfere with the thrusters them selfs since i never set them up to do anything with them. I am not sure if you are giving thrust to the attached thrusters at some point? How do you control your VTOL Rotors to a specific angle?

EDIT: Nevermind, no matter what i do the Thrusters are getting shortly triggered constantly. seems like everytime the timer triggers. I am using a few mods and non standart thrusters for the maingrid. that might cause an issue?
最近の変更はvoshondが行いました; 2016年9月3日 8時16分
Whiplash141  [開発者] 2016年9月3日 8時34分 
sad Frog の投稿を引用:
Nevermind, no matter what i do the Thrusters are getting shortly triggered constantly. seems like everytime the timer triggers. I am using a few mods and non standart thrusters for the maingrid. that might cause an issue?

Hmm... I know that the thrusters will "flutter" a bit when at low speeds. What angle are your rotor thrusters set to?
最近の変更はWhiplash141が行いました; 2016年9月3日 8時34分
one 90° so the thrusters are pointing upwards for lift off power, and one to 0° to point forwards for acceleration power

this is the easy auto script for rotating them:

@Forward {
rotate lv to 270 at 15
rotate lh to 270 at 15
rotate rv to -270 at -15
rotate rh to -270 at -15
}

@Ground {
rotate lv to 0 at 15
rotate lh to 0 at 15
rotate rv to 0 at -15
rotate rh to 0 at -15
}
最近の変更はvoshondが行いました; 2016年9月3日 8時39分
Whiplash141  [開発者] 2016年9月3日 8時39分 
sad Frog の投稿を引用:
one 90° so the thrusters are pointing upwards for lift off power, and one to 0° to point forwards for acceleration power

So are the rotor thrusters working when you use the movement keys?

If you don't mind, leave a blueprint or world for me to see the bug and I'll try and fix it :)
最近の変更はWhiplash141が行いました; 2016年9月3日 8時39分
yes they are working, they just flutter without pressing anything, which is making the landing a bit thought
Whiplash141  [開発者] 2016年9月3日 8時41分 
sad Frog の投稿を引用:
yes they are working, they just flutter without pressing anything, which is making the landing a bit thought

Ahh, yeah, atmospheric thrusters sometimes tell the code that they need to thrust when they don't actualy need to which throws off the logic. I'm looking into ways of solving this :)
最近の変更はWhiplash141が行いました; 2016年9月3日 8時42分
Ah ok! yeah if you still need the blueprint let me know, but yeah i was using athmospheric thrusters (: thx for the response sir!
Whiplash141  [開発者] 2016年9月3日 8時45分 
sad Frog の投稿を引用:
Ah ok! yeah if you still need the blueprint let me know, but yeah i was using athmospheric thrusters (: thx for the response sir!

Absolutely! :)
Alright: http://steamproxy.net/id/martinherrmann/myworkshopfiles/ there is the vessel itself or the complete world. Thank you again (:
Whiplash141  [開発者] 2016年9月3日 17時31分 
Breeze の投稿を引用:
Looks it doesn't work properly on planet.

What is the issue that you are experiencing?
Whiplash141 の投稿を引用:
Breeze の投稿を引用:
Looks it doesn't work properly on planet.

What is the issue that you are experiencing?

You can't come to a perfect stop which cause sim's drop.
It seems like the rotor thrusters are overridden with 100 % thrust for a few milliseconds instead of a constant thrust to maintain the hovering. That causes the ship to jump around like crazy, especially very light ships. No idea if there is a way of solving this issue though.
Oh, I just wanted to point out that what grizzlybeer said, would be nice to have a even hover without it going to jump itself all the time :)
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