RimWorld

RimWorld

Glitter Tech Classic
«Wyvern» 18 Mar, 2019 @ 5:40am
[Bug Report]
Because multiple threads are created for bugs, because people are (like me) sometimes reporting a bug in the comment section and are erased after 10 other comments. Im creating that thread for bugs. I hope people will use it, and the dev will be aware about these bugs
Last edited by «Wyvern»; 18 Mar, 2019 @ 5:43am
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Showing 1-15 of 25 comments
«Wyvern» 18 Mar, 2019 @ 5:45am 
-Ive built a lot of wall window, its supposed to have power conduit, but they don't have any

-By building multiple colored light close to each other is resulting to a white light color effect

-We cannot ask a recipe limit to the titanium production, because "its result isn't noticable or can be multiple"

- All weapons on the mods can be dual welded by default with dual welding mod. Snipers, assault riffle, etc
Last edited by «Wyvern»; 19 Mar, 2019 @ 7:31am
Anduin1357 4 Apr, 2019 @ 6:43pm 
I deep drilled Cybernetic Stomach from the ground...
https://imgur.com/a/Hm5mk5B
That's not possible...

I think it replaced all the uranium in the ground with this.
Last edited by Anduin1357; 4 Apr, 2019 @ 6:44pm
hawkseyez 13 Apr, 2019 @ 10:00am 
found a bug. when giving someone a healer mech serum to someone in a straight jacket it only cures the jacket and the conditon of restraint. then 2 secs later the restraint condition comes back and was a complete waste of a serum. jacket is gear, it shouldn't be higher than an actual condition ? anyways, just wanted to let you know, ill let you guys figure out what to do cause clearly its not right. thanks, love the mod. https://imgur.com/a/ylhN6NU
«Wyvern» 13 Apr, 2019 @ 12:20pm 
I don't think the jacket is from Glitter Tech mod
If you think its the mech serum cause, thats a vanilla feature, Glitter tech just allow us to craft it
Report this problem to the jacket mod owner
If you don't know the owner of that item, install the mod called Show Mod Designator
Khâtharsis 20 Apr, 2019 @ 3:34am 
hey ! I have this bug where the orion faction doesnt have a leader i can contact, its weird and i cant trade with them because of this. Any idea to fix it ?
facilitās 27 Apr, 2019 @ 3:21am 
I have glitter world commandos got their head shot off and just wouldn't die, and it only happens with the glitter world commando raids. I have screen shot, this is madness..
Alchemyst 6 May, 2019 @ 5:52pm 
Hi. I have just bought some EPB1 projector at a orbital trader.
I have equipped my colonists with it. But now it's said that my hunters don't have a range weapon.
It's a problem to can't let them hunt.
«Wyvern» 7 May, 2019 @ 3:56am 
Because this weapon can burn targets. Its not made for hunting.
Last edited by «Wyvern»; 7 May, 2019 @ 3:56am
Evil Weevil 27 May, 2019 @ 2:02pm 
I am getting a lot of errors thrown from this mod-- and the odd thing is that I haven't EVER had Glitter Tech installed in this save file before. (YES, I am sure!) I have had it installed in a different save, but not this one.

One of countless examples:

Could not resolve cross-reference to Verse.ThingDef named AlphaPoly (wanter=thingDefs)
Verse.Log:Error(String, Boolean)
Verse.DirectXmlCrossRefLoader:TryResolveDef(String, FailMode, Object)
Verse.WantedRefForList`1:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean)
Verse.KeyPrefs:Init()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Last edited by Evil Weevil; 27 May, 2019 @ 2:03pm
TREQUN 11 Jun, 2019 @ 12:24pm 
https://gist.github.com/d283244e59ae6bf1fdfef4263a08efb8 any help? im thinking this is becuse of glitter tech but i don't have it active on that playthrough.
I keep having Orion Exoskeletons that were installed in my colonists disappearing. Is this a known issue? Haven't been able to pinpoint what interaction is causing it.
Burgerpants 10 Jul, 2019 @ 4:38pm 
my EMRG turrets are shooting at the mountain walls trying to get at an enemy.
Weaboo 1 Nov, 2019 @ 2:26pm 
Has anyone experienced problems using the orion corp pacifier? Whenever I tell my colonist to use it in an attack order they just drop it. Same if they get attacked while holding it.
IzAd 10 Dec, 2019 @ 8:23am 
Hi, i think the mod is replacing deep ore uranium with cybernetic stomach.
James_majere 22 Dec, 2019 @ 11:36am 
i cant research the electrolizer, it says missing under the research bar. i have all the previous requirements already reseached, and some stuff in higher tech levels, is there a fix for this?
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