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-By building multiple colored light close to each other is resulting to a white light color effect
-We cannot ask a recipe limit to the titanium production, because "its result isn't noticable or can be multiple"
- All weapons on the mods can be dual welded by default with dual welding mod. Snipers, assault riffle, etc
https://imgur.com/a/Hm5mk5B
That's not possible...
I think it replaced all the uranium in the ground with this.
If you think its the mech serum cause, thats a vanilla feature, Glitter tech just allow us to craft it
Report this problem to the jacket mod owner
If you don't know the owner of that item, install the mod called Show Mod Designator
I have equipped my colonists with it. But now it's said that my hunters don't have a range weapon.
It's a problem to can't let them hunt.
One of countless examples:
Could not resolve cross-reference to Verse.ThingDef named AlphaPoly (wanter=thingDefs)
Verse.Log:Error(String, Boolean)
Verse.DirectXmlCrossRefLoader:TryResolveDef(String, FailMode, Object)
Verse.WantedRefForList`1:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean)
Verse.KeyPrefs:Init()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()