RimWorld

RimWorld

Glitter Tech Classic
1,690 Comments
pgames-food 18 Dec @ 5:58pm 
hi ive seen some nano suits available in research i think is where i saw them
Rano Cordovan 18 Dec @ 2:27am 
Are there no more fibre skin suits and speed skin suits? Thank you.
Nanook 13 Dec @ 8:35pm 
the faction settlement doesnt sell anything except some junk in my case. why is that ?
zerggodmaster 29 Nov @ 10:26am 
well @Zanx since this one is going based on the original glittertech from my experience seeing that many with ABP was a common. remember story tellers throw more at you based on the colony wealth. the neutral glittertech faction has character running around with good shield belts and knives that insta down normal people in a single hit without breaking limbs
Zanx 10 Nov @ 3:03pm 
I thought the story tellers had some sort of limit to how much shit they could throw at you?
about 2 years into my game, and a pirate raid of the GT faction just showed up about with 17 raiders all wearing nano suits with ABP rifles.

I mean, that is just game breaking/destroying, you cant prepare for that xD

is there anyway to fix/change this or Do i just uninstall the mod?
ROBLOX GAMING 15 Oct @ 9:56pm 
ce??
joseph_a_weiss 28 Sep @ 2:20pm 
I get it, but also a shame. Because they caused some trauma for me and my colony and I really wanted to go wipe them off the map. Love the raids though. They are a terrifying enemy.
Sam_  [author] 28 Sep @ 2:54am 
They don't have bases, they are operators from distant worlds, dropping from orbit on some unknowable mission.
joseph_a_weiss 28 Sep @ 2:36am 
Question! Orion Corp has bases across the world map but I don't see any for the Commandos. Are they supposed to have bases? Or no bases for them?
Tefnut 27 Sep @ 4:14pm 
Honestly have no idea how both ended up enabled.
Tefnut 27 Sep @ 4:14pm 
Wrong glittertech, I forgot theres a second!
Sam_  [author] 27 Sep @ 4:32am 
This mod doesn't add any new events, including three way battles. What it does add is a powerful faction that combines elements of mechanoids and pirates. All events used exist in the base game and behave as the base game.

Either your search continues for the offending mod or you're blaming me for vanilla Rimworld mechanics.
[82AD] Silentwolf123 27 Sep @ 12:36am 
Sounds like a skill issue
Tefnut 27 Sep @ 12:27am 
Soooooo, this is the mod that added the unannounced, drop pod center raids. I finally found it. Little pro-tip. If youre gonna add a major event, theres a whoooole letters system so players arent left lost and confused as to why theres suddenly hostile space marines in the middle of their base. It even pauses the game for you so you have time to actually think and respond.

Yes I'm being passive aggressive, I just had four of these before i finally found out your mod was the cause. "Three way battles" was just too innocuous, like it wasnt a bullshit silent event.

Why, the hell, isn't there a warning about these? I swear they werent here last time I used the mod.
Nörr 2 Sep @ 9:12pm 
very not compatible with CE if anyone was wondering :]
Brüno 1 Sep @ 1:56pm 
where to produce advanced bionic parts? I can't find the bills on fabrication bench. I did the research
Krid 31 Aug @ 5:41pm 
It appears to be impossible to fix this mods machinery when it breaks down.
秋梨膏 22 Aug @ 4:15am 
Why am i getting cybernetic stomachs from my deep drill lmfao,and it increases itself after collection.
Lord Rugdumph 27 Jul @ 5:34am 
Why am i getting cybernetic stomachs from my deep drill lmfao?
I can 20 Jul @ 2:58am 
Chinese incompleteness!plz
kceeri 20 Jul @ 1:26am 
Can you make an option to disable alpha and beta poly? maybe for the sequel mod?
hksteg 6 Jul @ 1:55pm 
i dont think so i get some errors refering to compatability with CE when using this
CoolEtto 25 Jun @ 7:22pm 
CE compatible?
spoon 21 Jun @ 2:47pm 
ok nevermind for anyone wondering and who made the same eror as me its a different mod
spoon 21 Jun @ 2:44pm 
the new scenario doesnt work for me could anyone help and if its a bug could you please fix it
[82AD] Silentwolf123 18 Jun @ 9:17am 
Id be interested in any other mods too, think i play with all your mods installed (other than the ones which clash obviously)
ddmer 18 Jun @ 1:18am 
Can this mod be removed midway through the game? I noticed that I don't seem to be able to use the content in the mod
Sam_  [author] 16 Jun @ 4:27am 
At this stage I consider this mod completed, and future updates will only be for bugs and game updates. All my focus is now on new mods, including glitter tech 2, which is where I would consider things like the vehicle framework integration.
PewPewsAlote 16 Jun @ 12:42am 
Just a quick question, do you have any intentions of integrating this mods tanks with the vehicle framework mod? or are you going to keep them in the bounds of your mod?
PewPewsAlote 11 Jun @ 2:55am 
YAY :D, its safe for me to add then. TYSM!!!
Sam_  [author] 10 Jun @ 9:27am 
That's one of the things I fixed, their commonality is 0, so the only source is from manufacturing yourself.
PewPewsAlote 10 Jun @ 8:37am 
before I add this to my save and potentially destroy it, has this updated version of the mod fixed NPCs spawning with betapoly and alphapoly gear? I dont want to install this mod if a tribal is gonna spawn in with alphapoly plate armor.
[82AD] Silentwolf123 6 Jun @ 2:04pm 
shoot it
Storkious 4 Jun @ 10:19pm 
How do I detonate the impaction charge?
pgames-food 27 May @ 4:44pm 
hi i think you can search for some using a machining table, and assemble some using gold and silicon (if you install a mod like dubs mint menu, or categorised bill menus, they can help you to search for recipes etc in mods, especially if you sort by Mod) :lunar2019piginablanket:
Arctic Rains 27 May @ 6:15am 
how do you make computer components?
pgames-food 18 May @ 11:03am 
ah ok, maybe something changed, (a new feature, or a bug), time will tell but at least you can get them friendly to call for assistance if needed :lunar2019piginablanket:
kara35 18 May @ 10:42am 
@pgames-food,I tried using dev mode,I increased the goodwill to be allied with them,I can send caravan(as before) but I cannot trade/gift with them(as before)
pgames-food 17 May @ 7:09pm 
hi if you make a backup of your save/ludeon folder, what happens if you enable god mode and use the comms console to increase goodwill that way? (you can then always drop some items on a clear tile and zap them, as though you gifted them) :lunar2019piginablanket:
kara35 17 May @ 5:01am 
@sam_ if anyone asked b4 sorry my mistake,I cannot gift/trade Orion corp settlements,I can attack them,I can release their prisoners to increase my goodwill and thats it?any thoughts?
Ada 5 May @ 2:06am 
Removes the contents of my floors tab, for some reason.
Crying with Fear 4 May @ 10:13am 
it seems like the implants don't register as implants if you have transhumanist as a ideology I have a colonist that has an advanced bionic ear and leg, along with two cybernetic lungs but still has the 'no artificial enhancement' negative mood thing
I can 4 May @ 5:52am 
The Chinese translation is incomplete,plz!!!
KX 3 May @ 7:12pm 
Yeah I'm having the same issue about the Cybernetic Stomach, the funny part is the more you drill it instead of lowering the amount it keep adding to it.
Captain Kalenekov 2 May @ 6:29pm 
This mod buried hundreds and hundreds of Cybernetic Stomachs under the map (accessible via Deep Drills). One square alone contains 300 (that's approximately 1.5 million silver per square, lol).
egg 1 May @ 10:08am 
There are too many raids from commando faction... I get that they exist, but so do 12 other factions who also hate me. It makes zero sense for them to be the only one attacking me
Ronin 27 Apr @ 10:46pm 
All raids that I get are from commando faction, is there a way to "pause/disable" them mid game?
ozfresh 26 Apr @ 1:04am 
Is there no EMP version of the automatic/cluster mortar anymore???
ozfresh 26 Apr @ 12:41am 
It turns out that electromagnetic disassembly is not set as a prerequisite in the research tab, but it is a prerequisite for the automatic mortars. That's the problem i was facing.
ozfresh 26 Apr @ 12:17am 
Thanks for updating! Im having a problem where I researched the auto mortars, but they're not showing in the security tab... Pleas e help. Cant play without the auto mortars!