Cities: Skylines

Cities: Skylines

Mesh Info
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SamsamTS  [开发者] 2015 年 6 月 3 日 下午 3:30
Not Working? Post your reports here
Instructions:

Windows:
1 - Go to the log folder at <SteamFolder>\SteamApps\common\Cities_Skylines\Cities_Data
2 - Upload the file "output_log.txt" or its contents to a service like dropbox, google drive, pastebin, etc...
3 - Leave a comment with the link and what the problem is.

OS X:
1 - Go to the log folder at ~/Library/Logs/Unity
2 - Upload the file "Player.log" or its contents to a service like dropbox, google drive, pastebin, etc...
3 - Leave a comment with the link and what the problem is.

Linux:
1 - Go to the log folder at ~/.config/unity3d/Colossal Order/Cities: Skylines
2 - Upload the file "Player.log" or its contents to a service like dropbox, google drive, pastebin, etc...
3 - Leave a comment with the link and what the problem is.
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正在显示第 1 - 11 条,共 11 条留言
SamsamTS  [开发者] 2015 年 6 月 3 日 下午 3:56 
@angz84 Have you loaded a save first? It doesn't work on main menu/content manager.
angz84 2015 年 6 月 3 日 下午 3:59 
引用自 SamsamTS
@angz84 Have you loaded a save first? It doesn't work on main menu/content manager.
I see. I suppose it is working. I thought I could see the info from my asset screen. Thanks
SamsamTS  [开发者] 2015 年 6 月 3 日 下午 4:01 
@angz84 Sorry I should have made it clear in the description. I edited it now. Have fun.
V10lator 2015 年 6 月 4 日 上午 3:49 
https://dl.dropboxusercontent.com/s/fp0u7o7m2ff2pu8/Player.log

Neither the "Type" nor the "Sort by" dropdown menu change anything, also the green sorting arrow doesn't do a thing. Last the FPS goes to hell as soon as the mod shows its window.
SamsamTS  [开发者] 2015 年 6 月 4 日 上午 4:10 
@V10lator You must have a lot of assets, you have to be patient until the mod finishes loading the data. You can usually tell when because it stops lagging. I'm planning on optimizing the mod but it will require a lot of reworking.
最后由 SamsamTS 编辑于; 2015 年 6 月 4 日 上午 4:12
SamsamTS  [开发者] 2015 年 6 月 5 日 上午 10:13 
@V10lator It's way faster now, no more fps drops (or very minimal).
最后由 SamsamTS 编辑于; 2015 年 6 月 5 日 上午 10:13
wastel 2015 年 6 月 21 日 上午 3:37 
Hi SamsamTS - nothing bad - just want to inform you about it. If i load a savegame from within a running game and Meshinfo MOd is avtivate i get the following error msg:

A Mod caused an error [ModException]

Details:
System.NullReferenceException: Object reference not set to an instance of an object
at MeshInfo.MeshInfo.OnLevelUnloading () [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLevelUnloading () [0x00000] in <filename unknown>:0
ModException: A Mod caused an error

On a fresh start from main menu everything is 100% ok.
SamsamTS  [开发者] 2015 年 6 月 22 日 上午 1:43 
@wastel Thanks for the report. Will be fixed next update.
YpsilonEule 2015 年 7 月 15 日 下午 1:47 
Doesn't seem to upadte the tris when I update the model. Reduced it by 200 and it showed no affect on the figures.
SamsamTS  [开发者] 2015 年 7 月 15 日 下午 2:31 
@Alex24 The data is taken straight from the memory. Assuming the data in memory as changed, closing and opening the window again will refresh the data displayed.
最后由 SamsamTS 编辑于; 2015 年 7 月 15 日 下午 2:31
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