Cities: Skylines

Cities: Skylines

Mesh Info
 Questa discussione è stata messa in evidenza. Probabilmente è importante.
SamsamTS  [sviluppatore] 3 giu 2015, ore 15:30
Not Working? Post your reports here
Instructions:

Windows:
1 - Go to the log folder at <SteamFolder>\SteamApps\common\Cities_Skylines\Cities_Data
2 - Upload the file "output_log.txt" or its contents to a service like dropbox, google drive, pastebin, etc...
3 - Leave a comment with the link and what the problem is.

OS X:
1 - Go to the log folder at ~/Library/Logs/Unity
2 - Upload the file "Player.log" or its contents to a service like dropbox, google drive, pastebin, etc...
3 - Leave a comment with the link and what the problem is.

Linux:
1 - Go to the log folder at ~/.config/unity3d/Colossal Order/Cities: Skylines
2 - Upload the file "Player.log" or its contents to a service like dropbox, google drive, pastebin, etc...
3 - Leave a comment with the link and what the problem is.
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SamsamTS  [sviluppatore] 3 giu 2015, ore 15:56 
@angz84 Have you loaded a save first? It doesn't work on main menu/content manager.
Messaggio originale di SamsamTS:
@angz84 Have you loaded a save first? It doesn't work on main menu/content manager.
I see. I suppose it is working. I thought I could see the info from my asset screen. Thanks
SamsamTS  [sviluppatore] 3 giu 2015, ore 16:01 
@angz84 Sorry I should have made it clear in the description. I edited it now. Have fun.
https://dl.dropboxusercontent.com/s/fp0u7o7m2ff2pu8/Player.log

Neither the "Type" nor the "Sort by" dropdown menu change anything, also the green sorting arrow doesn't do a thing. Last the FPS goes to hell as soon as the mod shows its window.
SamsamTS  [sviluppatore] 4 giu 2015, ore 4:10 
@V10lator You must have a lot of assets, you have to be patient until the mod finishes loading the data. You can usually tell when because it stops lagging. I'm planning on optimizing the mod but it will require a lot of reworking.
Ultima modifica da SamsamTS; 4 giu 2015, ore 4:12
SamsamTS  [sviluppatore] 5 giu 2015, ore 10:13 
@V10lator It's way faster now, no more fps drops (or very minimal).
Ultima modifica da SamsamTS; 5 giu 2015, ore 10:13
Hi SamsamTS - nothing bad - just want to inform you about it. If i load a savegame from within a running game and Meshinfo MOd is avtivate i get the following error msg:

A Mod caused an error [ModException]

Details:
System.NullReferenceException: Object reference not set to an instance of an object
at MeshInfo.MeshInfo.OnLevelUnloading () [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLevelUnloading () [0x00000] in <filename unknown>:0
ModException: A Mod caused an error

On a fresh start from main menu everything is 100% ok.
SamsamTS  [sviluppatore] 22 giu 2015, ore 1:43 
@wastel Thanks for the report. Will be fixed next update.
Doesn't seem to upadte the tris when I update the model. Reduced it by 200 and it showed no affect on the figures.
SamsamTS  [sviluppatore] 15 lug 2015, ore 14:31 
@Alex24 The data is taken straight from the memory. Assuming the data in memory as changed, closing and opening the window again will refresh the data displayed.
Ultima modifica da SamsamTS; 15 lug 2015, ore 14:31
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