Cities: Skylines

Cities: Skylines

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Mesh Info
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31.232 KB
2 Jun, 2015 @ 9:53am
29 Nov, 2016 @ 7:44am
9 Change Notes ( view )

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Mesh Info

Description
Compatible with Cities Skylines 1.9.0-f5 (Green Cities)

Find out how well optimized custom assets are.
Helps users to curate their assets and helps creators to optimize their work for the game.

NEW IN VERSION 1.3 :
If steam overlay is enabled, double clicking the name will open the workshop page of the asset.

Original idea from aubergine10

Instructions

Load a game save then hit Ctrl+M to show the panel (M like Mesh ye see?).

NOTE : It doesn't work on the main menu / content manager. Assets have to be loaded in memory in order to get the information. The panel will only appear in game.

About the mod

The weight represent the density of triangles per cubic meter (triangles/m³)
It is a better representation of the optimization of an asset than the number of triangles alone because it takes into account the size of the object. A bigger object will typically have more geometry.

NOTE : Because the weight is red does not mean that the asset is necessarily bad. Just that it is very detailed and might impact the performances more.
Those colors are intended to serve as a guideline for asset makers to determine how well their work is optimized for the game.
At majority of default assets (see super secret key combination) have a weight below 100 and very rarely above 200. For LODs it is about 5 and 10. Those are the reference values I took for the coloring.

The grey number is the Steam ID. You can copy it and edit the url in your browser to access the workshop page of the asset.
http://steamproxy.net/sharedfiles/filedetails/?id=<SteamID>

Super secret key combination : Ctrl + Alt + Shift + M
Shows default assets along side custom ones !


Also check this hilarious image[i.imgur.com] by templeofdoom

Source Code
GitHub: https://github.com/SamsamTS/CS-MeshInfo

Thank you for:
★ rating this mod
✍ leaving your impressions below
☞ supporting me with a donation[www.samsamts.com]

THIS MOD IS NO LONGER WORKED ON. Asking for improvements/fixes/compatibility issues is pointless. I'll however make an effort to keep the mod working, if possible, with major updates of the game (I don't own any of the DLCs).
Popular Discussions View All (1)
11
15 Jul, 2015 @ 2:31pm
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SamsamTS
137 Comments
Tommy Cipote 20 Apr, 2023 @ 6:30pm 
works like a charm for me with last update
SamM 12 Dec, 2022 @ 7:52pm 
@samsamts not boogieman sam anymore? Han-tyumi got your tongue?

Its cool that ur also a sam, and a gizz fan on top of the awesome C:S mods, great job!
macluk 16 Sep, 2022 @ 5:17am 
yeah for some reason it keeps that ctrl+M as a shortcut even if you change it using a mod.
StayHungryStayFoolish 15 Sep, 2022 @ 1:31pm 

Mesh Info is fully compatible with Plazas & Promenades DLC.


If you have music mods, use the super secret key combination to open Mesh Info window: Ctrl + Alt + Shift + M.

Please follow the Plazas & Promenades DLC Compatible modlist.
[IDF] KRASH 5 Aug, 2022 @ 10:54pm 
would be nice for this mod to not have ctrl+m as the only keybind and instead let the user specify their own.
Gimpanzee 11 Mar, 2022 @ 2:43am 
Mesh info still works perfectly after the airports release. My issue seems to have been related to 2 other mods not being compatible (More effective transfer manager continued, and building spawn points).
Gimpanzee 8 Mar, 2022 @ 1:34am 
Anyone else getting an issue where the Type and Sort by dropdowns won't let you select the other options?
색종이곱게접어요 29 Aug, 2021 @ 5:27pm 
this is essential mode
thx
Gamble 18 Aug, 2021 @ 12:18pm 
Ich habe ein deutsches Tutorial und Vorstellungsvideo zur Mod: Mesh Info gemacht.
https://youtu.be/r1dAo21Whqo

(Falls Kommentar nicht erwünscht: Löschen)
Dying 11 Aug, 2021 @ 2:30am 
@All This mod helps to find quickly wrong textures and much to high tris data (LOD should be focused in both cases), but you all should take into account that a lot of current game DLC models are also "red", because CO uses much more detailed models for newer DLCs than in base game back in 2015. Furthermore the game improved a lot and there are some mods available to improve your FPS and RAM usage (e.g. FPS-Booster and Loading Screen Mod). Your current FPS depends on current visible assets, including it's LOD. A high detailed vehicle can have a few tris LOD, so that performance impact can just be seen, if the vehicle is within main range and a lot of other models as well.
Generaly speaking one zoomed high detailed city road will drop your FPS much more than a zoomed small settlement without use of much decoration, even if a few higher tris assets are shown.