Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It does that in vanilla too, it's a CA bug. I didn't change it.
I booted up a malagor campaign a couple times and he had 3 spells like he should have, dunno where he got the 4th from. Might be one of his default spells didn't get deactivated properly, I'll just manually disable his default spells to be sure.
My 2 cents. Still a wonderful system
With this mod enabled it did 2000 damage and got about 2 kills and then routed. Without the mod it got about 2000 damage and 20 kills and then routed. This is what I'd expect. It's doing the appropriate damage, but not getting as many kills because it knocks models away who are now out of attack range and the Cockatrice instead attacks the nearby (full health) models, compared to vanilla where it 1 shots spearmen. That's a consequence of lowering combat speed. It makes monsters like that slightly worse because they take longer to get their kills (and falsely give the impression that they're way worse until they get those kills), but monsters are also much better against lords and heroes in this mod because characters get their health nerfed but units do not. Swings and roundabouts.
The cockatrice attack animation problem - I noticed it kinda stutter about when it got into combat, stuttering from left to right without attacking before it decided it didn't like being stabbed. It did this both with and without the mod enabled. Probably easier to notice with the mod enabled though cause you've got more time to zoom in and watch units fighting.
Attack interval is already lowered to 2 seconds in this mod btw
Wonder if anything can be done in terms of their “making up their mind - stuttering” issue.