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Adjust the interval sandbox option. It changes how many in game ticks must pass by before the mod will check again if you have been in a collision. The lower the number, the more frequent it will check.
By default, an interval of 30 in game ticks per collision check is enough for all vanilla vehicles with speed demon, but modded vehicles can be more touchy when it comes to braking/accelerating.
Just want to make sure I have it in mind right before I get all zoomie again. I love how the mod works, I just gotta get it set right for these zippy bikes.
On the right track, but only the host/config for the dedicated server needs to change their/its sandbox options.
If you're hosting via the 'Host' button in Zomboid, you can edit the server profile and the mods sandbox options there. If your hosting a dedicated server, you'll need to find and edit the config file, or set the sandbox options via the admin panel in game and restart the server.
When you set the interval lower, it basically lowers the time between checks for a collision. So if you lower it from 30 to say, 15, it will check your speed difference twice as often, meaning you would need to accelerate twice as hard to get the same injuries as you currently have.
Hope this helps!
Appreciated! Hope all goes well :)
Yes, the issue stems from their major update this morning, the name for sandbox options have changed so PVI is throwing a fit because the options technically no longer exist.
Im at University for another 4 or so hours, but Ill push out an update fixing the issue once Im home.
I'm home and have uploaded a fix so PVI should behave as previously, airbags will have to wait on compatibility as I'm finishing up my term at uni, so this will probably wait until winter break.
The stacktrace you posted is quite helpful by the way, in this case I was already made aware of the issue my the Working Seatbelts author, but the stacktrace otherwise is a huge help in diagnosing issues.
Lowering the interval slightly to 10 should fix the issue, without hitting things at least.
It also appears quite random most likely because slowing down your momentum really quickly is causing a low severity injury, which by default only has like a 30% chance for the scratch to apply.
Hope this helps!
Hi! I'm sorry to hear that PVI has caused issues for your server :(
With an interval as low as 5 ticks, unintentional injuries via braking extremely hard is impossible in all my testing. By 'has caused deaths for some of my server users' are you meaning that the injuries from a car crash are causing deaths, they're dying on impact (when the option is unticked and/or chance is at 0%), or they are randomly dying when a vehicle breaks hard?
Since I haven't gotten any widespread reports of this issue past vehicles that accelerate/brake very hard causing low severity injuries, I'd appreciate any and all info you can give me to help diagnose if this is a more widespread issue with PVI, or a more local issue.