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Zgłoś problem z tłumaczeniem
1.
I crafted 3 door motors, for the 3 wood gates of my base
i linked them all to the same V2 remote
i installed them to the gates
two of the gates lost the motors (Can i only have 1 motor per remote? this should be changed / prevent from linking multiples if this is why they disappeared)
2.
I died and made a new character, the motor on the gate disappeared (Possibly intended / cant be fixed?)
PS: Suggestions:
1.
Make the remotes lighter if i can only link 1 item per remote / add upgraded versions of the V1 - V3 remotes, that are lighter. and or add a remote that is designed for multiple items
Thats all for now, hope you are still working on this mod, it has a lot of potential for more cool stuff
Anyway after the last update, BE is throwing this on a dedicated server. I know we are using lots of mods but this problem started to appear just after the last update.
`function: TestSaveToServer.lua -- file: TestSaveToServer.lua line # 9 | MOD: Better Electronics
java.lang.RuntimeException: attempted index of non-table
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaUtil.luaAssert(KahluaUtil.java:70)
at se.krka.kahlua.vm.KahluaThread.tableSet(KahluaThread.java:1726)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:594)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:564)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:510)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:496)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:342)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:264)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:392)
at zombie.core.Core.ResetLua(Core.java:4170)
at zombie.gameStates.ConnectToServerState.receiveServerOptions(ConnectToServerState.java:131)
at zombie.gameStates.ConnectToServerState.Finish(ConnectToServerState.java:688)
at zombie.gameStates.ConnectToServerState.update(ConnectToServerState.java:100)
at zombie.gameStates.MainScreenState.update(MainScreenState.java:523)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`
I should mention that this shows up just after starting a game on the server. I didn't notice it later on but to be honest I didn't test it properly yet because of lack of time.
And again - thanks for the cool addition to the game :-)
this two
I am using the "Remote Door Control" from "The Z" , could there be a clash with that mod, as i recall it triggered the error when i opened/closed a door remotely. I might be wrong.
Thanks for the great mod you made!
Edited Formatting.