Project Zomboid

Project Zomboid

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Better Electronics
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4 Jul, 2023 @ 2:25pm
8 Sep @ 4:05pm
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Better Electronics

Description
Hello, this is my first mod for Project Zomboid.

I realized that A LOT of people said that "there is no need to level the Electronics Skill past level 6," so why not make a mod to change that?
As an electrician myself, I immediately started thinking about a lot of ways electricity could be implemented in the game better, so here we go for now...

As said, the mod is aimed at giving the Electronics Skill a purpose on higher levels. So the new stuff mostly comes with a high skill threshold. It's quite powerful though if used properly.
The mod should be compatible with existing save games; however, the loot will most likely only spawn in areas where the loot tables have not yet been created if loot respawn is turned off.

FAQ:
---- How the Remote Motor Works: Link it to a Remot and rightclick any door you want to rig. If you are Close enough the character should be able to install it - In the Options menu you even can configure a Hotkey for one door
---- (It does only work for the player who installed the motor yet - I am working on fixing that)

New Functions:
- Rig a Door to a remote controlled motor to remotely open and close it
- Rewire Radios, Walkie Talkies and Ham-Radios to the Power-Grid (So they don't use Batteries)
- Change ID and Name of Remotes
- Regenerate Car Batteries

New Items:

8 Recipe Magazines for upgrading Walkie Talkies, Radios, Ham Radios, Crafting Speakers, Motion Sensors, and Remotes
4 Circuit Diagrams which can be crafted by reverse-engineering electronic devices -> used by high-level electricians to craft some of the magazines above
3 higher-tier Noise Makers which will attract zombies from a wider range than the Vanilla ones - Compatible with Remotes and Motion Sensors
3 higher-tier remotes which let you trigger connected stuff from way farther away than the Vanilla ones
An Electronics Kit for Practicing which, with the use of some materials, helps you get to the higher levels without dismantling all the TVs in the neighborhood

New Recipes:

Scavenge Electronics Scraps for Components
Craft Upgrade Magazines from circuit diagrams (If your Electronics Level is high enough)
Build Air Conditoning Units (As Decoration or for the Working Air Conditioner Mod)
Build a Remote-Motor for doors
Upgrade TV's, Radios, etc...

The new magazines should spawn in bookshops and similar places, and the Electronics Kit is something children usually would use ;)

I plan to add more functionalities to that mod. However, I still need to get used to coding in LUA, so that can take some time.

If you encounter any bugs, feel free to notify me on the workshop page.

Enjoy!

Greetings,

Luno Wroo

Workshop ID: 2999183635
Mod ID: LWBetterElectronics

Workshop ID: 2999183635
Mod ID: LWBetterElectronics
Popular Discussions View All (8)
19
11 Aug @ 6:53pm
Suggestions
Luno Lycaon
5
13 Jul, 2023 @ 3:07am
Russian translate
Yummy
5
4 Mar @ 3:15pm
Bug Reports
Luno Lycaon
119 Comments
TTV ghostedstep 4 Sep @ 12:09am 
I've done about 3/4 of the play-throughs with this mod. I love this mod, but I swear the spawn rates for the training kit seem insanely low.
Ark 1 Sep @ 7:19pm 
Any update on the Home Alarm recipe?
fruit flavored ENERGY DRINK 31 Aug @ 6:47am 
found some chocolate thingy called "otternoses" added by this. why does this mod add snacks lol
Nagazora 31 Aug @ 4:44am 
How do I use the Electronics kit?
Zemiris 24 Jul @ 8:50am 
+1 to what Skull Reaction proposed :o
marcelocoro17 8 Jul @ 2:46pm 
Could you add a way to remote a car horn or alarm, please? It is possible with electronics...
SKULL REACTION 6 Jul @ 12:15pm 
i assume this would be very hard, but what if a high level electrician could get the power grid back online?
MidoriAshy 6 Jun @ 11:40pm 
@Luno Lycaon has the recipe for crafting Home Alarm been added?
wipros 5 Jun @ 2:46am 
Can be added or removed mid-save? Don't see anyone mentioning that. Would like to remove this mod mid-save if possible and use it only in my singleplayer games as it doesn't fit my mod collection on my server.
DXCHXX 22 May @ 5:46pm 
Hello, I've noticed that a considerable amount of text has not been utilized with language files. Could you please inform me when an update is scheduled?