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Thank you! Great mod concept. It really turns the raider factions into something more engaging.
I'm finding it a bit too easy to improve the relation. I'm about 2 months in and at 83 relation with the faction that spawned in the starting continent only by sending soldiers on covert missions (Playing with covert infiltration and 5 raider factions - Rogue Xcom, Marauders, Cult, Reapers and Bandits).
I'm getting a raider covert mission per main faction and had no trouble sending the soldiers (are they replacing other possible actions or adding an extra one?), so I feel I'm not sacrificing any meaningful resources. Maybe the intention is for them to spread through several raider factions but I have only found 1 base yet (Rogue Xcom), so all the covert mission improve the relation with them. Maybe the issue will solve itself as I leave the early game, as more missions compete for attention and I find more factions. If that is the case, limiting the number of maximum covert missions in some way when the player has only found 1 or 2 factions may help with early game balance.
The first solution does sound more interesting. It adjusts the number of missions to make more sense in the early game without taking away options from the late game.
But one question popped into my head.
1) why when I built a brotherhood relationship, suppose with the MTF faction. Do they keep appearing on missions as an enemy side fighting both XCOM and Advent?