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>Game forces the old, original workshop id, mod version on you: make sure to delete the old mod files from server and client. When choosing mod on server make sure it has the right workshop id.
>Release new version alongside old version
If you add mod to server from Steam Workshop tab, it enables both versions. Keep only one version enabled!!! *
ISA: old version, preferred to keep playing on existing save
ISA_41: preferred to start a new save
*If you have a server, you're expected to know how to to enable / disable mods. Most common ways to change server configuration include in-game UI and editing the .ini file with a text editor.
>mod is not downloaded - log lines:
To clarify, if you enable this updated mod via the game settings for your server, it will force you to download the old mod when you connect as a client. This is because when you add the mod via the game GUI it adds the MOD ID to the mods= list, but populates the workshopitems= list with the ID of the old mod. Replace the workshop ID of the old mod with 2857548524 in the server.ini manually and it should fix this issue for your server.
Unrelated messages, issues that can be fixed with above solutions, or by following instructions in workshop description, etc... will be deleted.
function: chargeBatteries -- file: ISAPowerbank_server.lua line # 134 | MOD: Immersive Solar Arrays [23.9.4]
function: updatePowerbanks -- file: ISAPowerbankSystem_server.lua line # 169 | MOD: Immersive Solar Arrays [23.9.4]
LOG : General , 1714777768081> 36,207,406> -----------------------------------------
STACK TRACE
-----------------------------------------
function: chargeBatteries -- file: ISAPowerbank_server.lua line # 134 | MOD: Immersive Solar Arrays [23.9.4]
function: updatePowerbanks -- file: ISAPowerbankSystem_server.lua line # 169 | MOD: Immersive Solar Arrays [23.9.4]
ERROR: General , 1714777768080> 36,207,405> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: Object tried to call nil in chargeBatteries at KahluaUtil.fail line:82.
ERROR: General , 1714777768080> 36,207,405> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: Object tried to call nil in chargeBatteries
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:973)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:65)
at zombie.GameTime.update(GameTime.java:671)
at zombie.gameStates.IngameState.UpdateStuff(IngameState.java:566)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1623)
at zombie.gameStates.IngameState.update(IngameState.java:1333)
at zombie.network.GameServer.main(GameServer.java:903)