Project Zomboid

Project Zomboid

Immersive Solar Arrays (v41, GitHub reupload)
 Questa discussione è stata messa in evidenza. Probabilmente è importante.
Poltergeist  [sviluppatore] 29 ott 2022, ore 10:49
MP troubleshooting.
You can post tips about solving issues on MP here.

File mismatch, etc.
https://theindiestone.com/forums/index.php?/topic/42925-how-to-fix-updated-mods-in-build-41-multiplayer/
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Poltergeist  [sviluppatore] 29 ott 2022, ore 11:13 
Known steam / game issues:

>Game forces the old, original workshop id, mod version on you: make sure to delete the old mod files from server and client. When choosing mod on server make sure it has the right workshop id.

Messaggio originale di HeXXy:
If you ever had the wrong ISA mod installed you have to unsubscribe from it (and in some cases, manually delete the Obsolete ISA mod from the \Steam\steamapps\workshop\ folder. For servers you have to manually delete the Obsolete ISA mod from the workshop folder as Zomboid does not automatically purge mods that are no longer in the WorkshopItems list

>Release new version alongside old version
If you add mod to server from Steam Workshop tab, it enables both versions. Keep only one version enabled!!! *
ISA: old version, preferred to keep playing on existing save
ISA_41: preferred to start a new save

*If you have a server, you're expected to know how to to enable / disable mods. Most common ways to change server configuration include in-game UI and editing the .ini file with a text editor.

>mod is not downloaded - log lines:
Workshop: item state DownloadPending -> Fail ID=2857548524.
ZomboidFileSystem.loadModAndRequired> required mod "ImmersiveSolarArrays" not found

Reference:
Workshop id of original mod: 2623458493
Ultima modifica da Poltergeist; 22 feb 2023, ore 12:51
Messaggio originale di Neznajka:
Known steam / game issues:
Game forces the old mod version on you: make sure to delete the old mod files from server and client. When choosing mod on server make sure it has the right workshop id.


To clarify, if you enable this updated mod via the game settings for your server, it will force you to download the old mod when you connect as a client. This is because when you add the mod via the game GUI it adds the MOD ID to the mods= list, but populates the workshopitems= list with the ID of the old mod. Replace the workshop ID of the old mod with 2857548524 in the server.ini manually and it should fix this issue for your server.
Poltergeist  [sviluppatore] 17 gen 2023, ore 5:34 
Please keep your posts here on the related topic, for bugs / questions you can post in other places.

Unrelated messages, issues that can be fixed with above solutions, or by following instructions in workshop description, etc... will be deleted.
Ultima modifica da Poltergeist; 22 feb 2023, ore 12:55
anyone else experience this before?

function: chargeBatteries -- file: ISAPowerbank_server.lua line # 134 | MOD: Immersive Solar Arrays [23.9.4]
function: updatePowerbanks -- file: ISAPowerbankSystem_server.lua line # 169 | MOD: Immersive Solar Arrays [23.9.4]
LOG : General , 1714777768081> 36,207,406> -----------------------------------------
STACK TRACE
-----------------------------------------
function: chargeBatteries -- file: ISAPowerbank_server.lua line # 134 | MOD: Immersive Solar Arrays [23.9.4]
function: updatePowerbanks -- file: ISAPowerbankSystem_server.lua line # 169 | MOD: Immersive Solar Arrays [23.9.4]
ERROR: General , 1714777768080> 36,207,405> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: Object tried to call nil in chargeBatteries at KahluaUtil.fail line:82.
ERROR: General , 1714777768080> 36,207,405> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: Object tried to call nil in chargeBatteries
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:973)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:65)
at zombie.GameTime.update(GameTime.java:671)
at zombie.gameStates.IngameState.UpdateStuff(IngameState.java:566)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1623)
at zombie.gameStates.IngameState.update(IngameState.java:1333)
at zombie.network.GameServer.main(GameServer.java:903)
When I was using this MOD on a multiplayer server, items such as solar panels did not have textures, but others on the same server reported that these items were displaying normally. May I ask where the problem may be
That's game's issue with modded textures, it might be due to hardware and some game options.
Messaggio originale di Poltergeist:
That's game's issue with modded textures, it might be due to hardware and some game options.
i enable x2 Textures but does not work
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