Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
Bug report is here:
https://gist.github.com/3e2b8132903dfae441f006faab26f147
(Line 314)
https://gist.github.com/94173b42a861d4c5171e574c1b57fd50
LO: Harmony, Core, Royalty, Ideology, Hugslib, Combat Extended, Ushankas Glitterworld Uprising
https://gist.github.com/22e4abe5435cff45ca08781f8537a70c
LO: Harmony, Core, Royalty, Ideology, Hugslib, GU, CE
Tested without CE and still had the problem.
https://gist.github.com/d940e8c5cfef343d166f208b5c4c673b
LO: Harmony, Core, Royalty, Ideology, GU Hugslib
edit: nevermind. I thought I read it was fixed in last night's update but see the notice now.
https://gist.github.com/baae7c9f1e4b03b22576578648ce5521
load error log
XML error: Duplicate XML node name recipes in this XML block: <ThingDef ParentName="BenchBase"><defName>DrugLab</defName><label>drug lab</label><description>A work bench equipped with containers, heaters, and measurement devices for producing various drugs.</description><thingClass>Building_WorkTable</thingClass><graphicData><texPath>Things/Building/Production/TableDrugLab</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3.5,1.5)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>0.20</staticSunShadowHeight><costStuffCount>50</costStuffCount><stuffCategories><li>Metallic</li><li>Woody</li></stuffCategories><costList><Steel>75</Steel><ComponentIndustrial>6</ComponentIndustrial></costList><altitudeLayer>Building</altitudeLayer><fillPercent>0.5</fillPercent><useHitPoints>True</useHitPoints><statBases><WorkToBuild>3500</WorkToBuild><MaxHitPoints>120</MaxHitPoints><Flammability>1.0</Flammability></statBases><size>(3,1)</size><designationCategory>Production</designationCategory><passability>PassThroughOnly</passability><pathCost>50</pathCost><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><constructionSkillPrerequisite>4</constructionSkillPrerequisite><inspectorTabs><li>ITab_Bills</li></inspectorTabs><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity></building><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li><li>VFE_DrugCabinet</li></linkableFacilities></li><li><compClass>CommonSense.DoCleanComp</compClass></li><li Class="VanillaFurnitureExpanded.CompProperties_RandomBuildingGraphic"><randomGraphics><li>Things/Building/Production/TableDrugLab</li><li>Things/Building/Production/TableDrugLabs/VFE_TableDrugLabAlternate</li><li>Things/Building/Production/TableDrugLabs/VFE_TableDrugLabBigJar</li><li>Things/Building/Production/TableDrugLabs/VFE_TableDrugLabDouble</li></randomGraphics></li></comps><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li><li>PlaceWorker_PreventInteractionSpotOverlap</li></placeWorkers><researchPrerequisites><li>DrugProduction</li></researchPrerequisites><recipes><li>USH_Make_MedicineUltratech_Bulk</li></recipes><recipes><li>USH_Synthesise_Luciferium</li><li>USH_Synthesise_Luciferium_Bulk</li><li>USH_Synthesise_Lifter</li><li>USH_Synthesise_Lifter_Bulk</li><li>USH_Synthesise_RedFlicker</li><li>USH_Synthesise_RedFlicker_Bulk</li><li>USH_Synthesise_ScarletSmellingSalts</li><li>USH_Synthesise_ScarletSmellingSalts_Bulk</li><li>USH_Synthesise_LastWish</li><li>USH_Synthesise_LastWish_Bulk</li><li>USH_Synthesise_ScarletEye</li><li>USH_Synthesise_ScarletEye_Bulk</li><li>USH_Synthesise_MechaSuppressors</li></recipes></ThingDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch4 (string)
Verse.XmlInheritance:CheckForDuplicateNodes (System.Xml.XmlNode,System.Xml.XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes ()
Verse.XmlInheritance:Resolve ()
(wrapper dynamic-method) Verse.LoadedModManager:Verse.LoadedModManager.ParseAndProcessXML_Patch1 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart (
mod count
332