Barotrauma
Warden job
Yak'All  [sviluppatore] 20 dic 2021, ore 6:16
Bugs and other issues
If something went wrong, please post it here! (If you provide a screenshot/video of the issue it will speed up the patch process)
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The talent tree contains nothing (The sections are blank)
Yak'All  [sviluppatore] 21 dic 2021, ore 5:30 
Did you restart the game after enabling the mod? (The game should give you a notice after enabling the mod about restarting the game). This is because how the game reads talents. I believe they are read as an important file when starting up and then are read no more after that.
Yep that fixed it, thanks.
Yak'All  [sviluppatore] 21 dic 2021, ore 12:26 
Messaggio originale di Flyskaycz:
https://steamproxy.net/sharedfiles/filedetails/?id=2689312851
I can't see the image, maybe is set to private?
If not, then try describing what happened
Edit:
I've done a couple of back and forwards today as I was updating the mod to fix some issues, if it says something about loading the warden mod twice, exit the game and enter again. It will be fixed.
If it says something about duplicated id's then you need to set the warden to the top of the load order
Ultima modifica da Yak'All; 21 dic 2021, ore 12:27
Incompatible ability! Ability Barotrauma.Abilities.CharacterAbilityModifyAttackData is incompatitible with this type of ability effect type in talent bigshotab
Yak'All  [sviluppatore] 21 dic 2021, ore 12:42 
Whoops yes that's on me. However, next time you start the game again it should be patched. The build I am using is fixed and deployed.
Not a bug but: can you add an option or something of the sort to disable the "Encourage Pride" monster piece drops, it gets irritating when moving items in and out of containers.
Yak'All  [sviluppatore] 22 dic 2021, ore 5:56 
Huh, actually never though on that. But I think I have an idea to toggle it; I'll see to it
That reminds me of another thing that isn't as irritating bit is still there, with "Supply the heroes" talent when a mission is completed results in a similar effect.
I think that the supply boxes should be like 1 time use containers (If that's possible).
Leviathan's fear- works at everyone (including allies)
(Nothing critical, just a visual bug)
Ultima modifica da Flyskaycz; 22 dic 2021, ore 12:07
Yak'All  [sviluppatore] 22 dic 2021, ore 12:08 
It does affect allies, but it shouldn't debuff them:
<StatusEffect target="Character" targetlimb="Head" SpeedMultiplier="0.9" HealthMultiplier="0.8" setvalue="true" conditional="or">
<Conditional speciesname="Endworm" />
<Conditional speciesname="Charybdis" />
</StatusEffect>
As you see, it has conditionals that should stop them from affecting allies.
Edit:
I just read the brackets, what visual bug you referring to?
Ultima modifica da Yak'All; 22 dic 2021, ore 12:09
Appears under the name of the character you are looking at (warden stage 1: 9-10%)
Yak'All  [sviluppatore] 22 dic 2021, ore 12:23 
Oh you mean with the health scanner right? I think I can fix that
heya, just got into this mod and have been trying to get it working all together and have well gotten to this point

Exception: "Warden job" depends on a package with name or ID "Abyssal armory" that is not currently enabled. (Barotrauma.MissingContentPackageException)
Target site: System.String get_Value()

Despite having all the needed mods i think the ID for abyssal armory may have changed or it simply isn't loading first despite being well first in the list.
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