Barotrauma
Warden job
Bugs and other issues
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Показване на 1-15 от 51 коментара
The talent tree contains nothing (The sections are blank)
Yak'All  [разработчик] 21 дек. 2021 в 5:30 
Did you restart the game after enabling the mod? (The game should give you a notice after enabling the mod about restarting the game). This is because how the game reads talents. I believe they are read as an important file when starting up and then are read no more after that.
Yak'All  [разработчик] 21 дек. 2021 в 12:26 
Първоначално публикувано от Flyskaycz:
https://steamproxy.net/sharedfiles/filedetails/?id=2689312851
I can't see the image, maybe is set to private?
If not, then try describing what happened
Edit:
I've done a couple of back and forwards today as I was updating the mod to fix some issues, if it says something about loading the warden mod twice, exit the game and enter again. It will be fixed.
If it says something about duplicated id's then you need to set the warden to the top of the load order
Последно редактиран от Yak'All; 21 дек. 2021 в 12:27
Incompatible ability! Ability Barotrauma.Abilities.CharacterAbilityModifyAttackData is incompatitible with this type of ability effect type in talent bigshotab
Yak'All  [разработчик] 21 дек. 2021 в 12:42 
Whoops yes that's on me. However, next time you start the game again it should be patched. The build I am using is fixed and deployed.
Not a bug but: can you add an option or something of the sort to disable the "Encourage Pride" monster piece drops, it gets irritating when moving items in and out of containers.
Yak'All  [разработчик] 22 дек. 2021 в 5:56 
Huh, actually never though on that. But I think I have an idea to toggle it; I'll see to it
That reminds me of another thing that isn't as irritating bit is still there, with "Supply the heroes" talent when a mission is completed results in a similar effect.
I think that the supply boxes should be like 1 time use containers (If that's possible).
Leviathan's fear- works at everyone (including allies)
(Nothing critical, just a visual bug)
Последно редактиран от Flyskaycz; 22 дек. 2021 в 12:07
Yak'All  [разработчик] 22 дек. 2021 в 12:08 
It does affect allies, but it shouldn't debuff them:
<StatusEffect target="Character" targetlimb="Head" SpeedMultiplier="0.9" HealthMultiplier="0.8" setvalue="true" conditional="or">
<Conditional speciesname="Endworm" />
<Conditional speciesname="Charybdis" />
</StatusEffect>
As you see, it has conditionals that should stop them from affecting allies.
Edit:
I just read the brackets, what visual bug you referring to?
Последно редактиран от Yak'All; 22 дек. 2021 в 12:09
Appears under the name of the character you are looking at (warden stage 1: 9-10%)
Yak'All  [разработчик] 22 дек. 2021 в 12:23 
Oh you mean with the health scanner right? I think I can fix that
heya, just got into this mod and have been trying to get it working all together and have well gotten to this point

Exception: "Warden job" depends on a package with name or ID "Abyssal armory" that is not currently enabled. (Barotrauma.MissingContentPackageException)
Target site: System.String get_Value()

Despite having all the needed mods i think the ID for abyssal armory may have changed or it simply isn't loading first despite being well first in the list.
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