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回報翻譯問題
Minor:
Greckan Race Mod - Outpost Visitor patched into 2-Stop Teleshop, which no longer has functionality.
Spooky Tweaks - Prize Counter missing. Duplicated items in Beakeasy patched internally in upcoming update v1.2.10.
Stargate Invasion 0.8.6 - Dr. Lyllin incorrectly spawns at the Outpost Teleporter instead of the 2-Stop Teleshop. Would require internal patching on the other mod's end. Issue does not inhibit functionality of the mod, only a visual oddity.
> Not fully sure if this one needs a patch
I've told you multiple times, how are you still 'unsure?'
Which this does alter the teleports in the Outpost and potentially might conflict. Also, I tried using my ship's teleporter to go to the Ark and was simply sent back to my ship. Will edit this if I'm correct.
Added: I am correct. If the 1.4 Improvements mod is installed then the Ancient Gate teleporter sends you to the Outpost instead of the Ark.
I'll take a look at the changes that mod makes to the teleporters. Thanks for mentioning it mate.
I actually did try using the Ancient Gate on a Lush Planet and was simply sent to the Outpost's main teleporter instead. 1.4 Improvements makes the Ancient Gate in the old Outpost a possible point to teleport to through your ship's teleporter, or any other teleporter for that matter.
"EP's Shadow Expansion - Large dungeon requires manual rebuild to fix. Currently spawns embedded in the left side of the meteor."
So how can i go about fixing this in my game?
Ohhhh okay.
No worries!
Thanks for the speedy reply!!!
Quick question.
"EP's Shadow Expansion - Large dungeon requires manual rebuild to fix. Currently spawns embedded in the left side of the meteor."
When you say embedded, does that make it inaccessible and unplayable? Like how much of an inconvenience is this to the two mods?
I ask this because i'm wondering if i can still play with both of these mods for the time being?
There appears to be an issue with both the 2-Stop Teleshop, as it didn't allow me to teleport to it and vanished from the list, and when I attempt to go to the main teleporter it comes up with the error:
Exception caught it client main-loop (Object Exception) No such object names 'bigoutpostteleporter_main'.
Not 100% certain if it's an incompatibility with one of the many of mods that my friend and I are using, as we aren't using anything that makes changes to the outpost, so any assistance on this one is appreciated.
"Exception Caught in client main-loop (AssetException) Error Loading Asset/interface/warping/remoteteleporter.config"
Im not really sure if this is an incompatibility or not, so I'll double check my mod list to see if I have anything that messes with teleporters. But last I checked, I don't have any mods that'd fiddle with the config to cause that.