RimWorld
[LTO] Colony Groups
 이 토론은 고정되었습니다. 중요해서 그렇겠죠?
BICKLEY  [개발자] 2021년 7월 22일 오전 10시 45분
-Error Reports-
While some previous reports are still on our fix list - this is a new thread for any new issues.
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161개 댓글 중 1-15개 표시
LtCrunch 2021년 7월 26일 오후 12시 11분 
The new Ideology icons inside the portraits aren't showing. So for example it doesn't show slaves from normal pawns, they all look the same. Pawn's roles are also not displaying for me. I tried resubscribing but this didn't fix the issue. Is there something I'm missing?
LtCrunch 님이 마지막으로 수정; 2021년 7월 26일 오후 12시 12분
BICKLEY  [개발자] 2021년 7월 26일 오후 12시 52분 
LtCrunch님이 먼저 게시:
The new Ideology icons inside the portraits aren't showing. So for example it doesn't show slaves from normal pawns, they all look the same. Pawn's roles are also not displaying for me. I tried resubscribing but this didn't fix the issue. Is there something I'm missing?

Will have fixed soon
PanX 2021년 7월 31일 오후 6시 18분 
https://gist.github.com/6b1a4402cdeddcacac0d89faa5f4fb44

Exception filling window for TacticalGroups.ManagementMenu: System.NullReferenceException: Object reference not set to an instance of an object
at TacticalGroups.ManagementMenu.DoWindowContents (UnityEngine.Rect rect) [0x0044a] in <e4659a3c009344c5a1b936df099c4d67>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <f429400e900f434099af71800afbc07e>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate(UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
PanX 님이 마지막으로 수정; 2021년 8월 14일 오전 6시 52분
Tidurian 2021년 8월 4일 오전 2시 48분 
Whenever i turn on the option to auto recolor apparel my pawns start just standing around one after another. i found out that if i order one of them to change their clothes color they ALL start moving again. i tried to set up multiple style stations but that only worsened the problem.

the only related error i could found is only a warning. yellow colored :

TryMakePreToilReservations() returned false for a non-queued job right after StartJob(). This should have been checked before. curJob=Wear (Job_1526123)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
(wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.StartJob_Patch3 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
(wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch4 (Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,bool,bool)
(wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.JobTrackerTick_Patch0 (Verse.AI.Pawn_JobTracker)
(wrapper dynamic-method) Verse.Pawn:Verse.Pawn.Tick_Patch3 (Verse.Pawn)
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
Tidurian 님이 마지막으로 수정; 2021년 8월 4일 오전 2시 51분
Tidurian 2021년 8월 4일 오전 3시 42분 
i think i got some more hint. seems the stack of dye is the culprit in addition of the style station. seems the pawn does not start to recolor their apparell until the player orders them to but they also reserve the pile of dye causing afore mentioned bug.
BICKLEY  [개발자] 2021년 8월 4일 오전 6시 18분 
Tidurian님이 먼저 게시:
i think i got some more hint. seems the stack of dye is the culprit in addition of the style station. seems the pawn does not start to recolor their apparell until the player orders them to but they also reserve the pile of dye causing afore mentioned bug.


Thanks - can you join the discord and post your save file(?)
Tidurian 2021년 8월 4일 오전 7시 04분 
done
ReWolf 2021년 8월 12일 오전 12시 14분 
Exception filling window for TacticalGroups.PresetMenu: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.Collections.Generic.Dictionary`2+Enumerator[TKey,TValue].MoveNext () [0x00016] in <eae584ce26bc40229c1b1aa476bfa589>:0
at TacticalGroups.ColonistGroup.ActivatePreset (TacticalGroups.GroupPreset preset) [0x000b1] in <0d56b26f37fa49d78ff668ac34399e9d>:0
at TacticalGroups.PresetMenu.DoWindowContents (UnityEngine.Rect rect) [0x0073b] in <0d56b26f37fa49d78ff668ac34399e9d>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <00638943358e4807bd44cd7bc8f572da>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

error loading the preset
Arida 2021년 8월 12일 오후 12시 16분 
Exception in Verse.Window.InnerWindowOnGUI: System.IndexOutOfRangeException: Index was outside the bounds of the array.
at TacticalGroups.MedicalCareUtilityGroup.MedicalCareSelectButton (UnityEngine.Rect rect, TacticalGroups.ColonistGroup group) [0x00026] in <0d56b26f37fa49d78ff668ac34399e9d>:0
at TacticalGroups.ManagementMenu.DoWindowContents (UnityEngine.Rect rect) [0x00068] in <0d56b26f37fa49d78ff668ac34399e9d>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001f8] in <00638943358e4807bd44cd7bc8f572da>:0
- transpiler net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.RunloopExceptionHandler:Transpiler(IEnumerable`1 instructions)

My colony management screens are blank now and I can no longer edit the settings for each group.
BICKLEY  [개발자] 2021년 8월 12일 오후 12시 22분 
ReWolf님이 먼저 게시:
Exception filling window for TacticalGroups.PresetMenu: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.Collections.Generic.Dictionary`2+Enumerator[TKey,TValue].MoveNext () [0x00016] in <eae584ce26bc40229c1b1aa476bfa589>:0
at TacticalGroups.ColonistGroup.ActivatePreset (TacticalGroups.GroupPreset preset) [0x000b1] in <0d56b26f37fa49d78ff668ac34399e9d>:0
at TacticalGroups.PresetMenu.DoWindowContents (UnityEngine.Rect rect) [0x0073b] in <0d56b26f37fa49d78ff668ac34399e9d>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <00638943358e4807bd44cd7bc8f572da>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

error loading the preset

Will fix
BICKLEY  [개발자] 2021년 8월 12일 오후 12시 22분 
Arida님이 먼저 게시:
Exception in Verse.Window.InnerWindowOnGUI: System.IndexOutOfRangeException: Index was outside the bounds of the array.
at TacticalGroups.MedicalCareUtilityGroup.MedicalCareSelectButton (UnityEngine.Rect rect, TacticalGroups.ColonistGroup group) [0x00026] in <0d56b26f37fa49d78ff668ac34399e9d>:0
at TacticalGroups.ManagementMenu.DoWindowContents (UnityEngine.Rect rect) [0x00068] in <0d56b26f37fa49d78ff668ac34399e9d>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001f8] in <00638943358e4807bd44cd7bc8f572da>:0
- transpiler net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.RunloopExceptionHandler:Transpiler(IEnumerable`1 instructions)

My colony management screens are blank now and I can no longer edit the settings for each group.

-Will look
Tingcat 2021년 8월 13일 오전 3시 50분 
When I click on the forced labour/slave labour buttons, I get this error and fail to toggle the setting.

Exception filling window for TacticalGroups.WorkMenu: System.NullReferenceException: Object reference not set to an instance of an object at RimWorld.WorkGiver_RemoveBuilding.ShouldSkip (Verse.Pawn pawn, System.Boolean forced) [0x00006] in <00638943358e4807bd44cd7bc8f572da>:0 at TacticalGroups.WorkSearchUtility.PawnCanUseWorkGiver (Verse.Pawn pawn, RimWorld.WorkGiver giver) [0x0002c] in <0d56b26f37fa49d78ff668ac34399e9d>:0 at TacticalGroups.WorkSearchUtility.GetJobFor (Verse.Pawn pawn, System.Collections.Generic.List`1[T] workGiverDefs) [0x0008a] in <0d56b26f37fa49d78ff668ac34399e9d>:0 at TacticalGroups.WorkSearchUtility.SearchForWork (Verse.WorkTypeDef workType, System.Collections.Generic.List`1[T] pawns) [0x00032] in <0d56b26f37fa49d78ff668ac34399e9d>:0 at TacticalGroups.WorkMenu.DoWindowContents (UnityEngine.Rect rect) [0x005d2] in <0d56b26f37fa49d78ff668ac34399e9d>:0 at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <00638943358e4807bd44cd7bc8f572da>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
BICKLEY  [개발자] 2021년 8월 13일 오전 8시 12분 
Tingcat님이 먼저 게시:
When I click on the forced labour/slave labour buttons, I get this error and fail to toggle the setting.

Exception filling window for TacticalGroups.WorkMenu: System.NullReferenceException: Object reference not set to an instance of an object at RimWorld.WorkGiver_RemoveBuilding.ShouldSkip (Verse.Pawn pawn, System.Boolean forced) [0x00006] in <00638943358e4807bd44cd7bc8f572da>:0 at TacticalGroups.WorkSearchUtility.PawnCanUseWorkGiver (Verse.Pawn pawn, RimWorld.WorkGiver giver) [0x0002c] in <0d56b26f37fa49d78ff668ac34399e9d>:0 at TacticalGroups.WorkSearchUtility.GetJobFor (Verse.Pawn pawn, System.Collections.Generic.List`1[T] workGiverDefs) [0x0008a] in <0d56b26f37fa49d78ff668ac34399e9d>:0 at TacticalGroups.WorkSearchUtility.SearchForWork (Verse.WorkTypeDef workType, System.Collections.Generic.List`1[T] pawns) [0x00032] in <0d56b26f37fa49d78ff668ac34399e9d>:0 at TacticalGroups.WorkMenu.DoWindowContents (UnityEngine.Rect rect) [0x005d2] in <0d56b26f37fa49d78ff668ac34399e9d>:0 at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <00638943358e4807bd44cd7bc8f572da>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Thanks - will fix
ReWolf 2021년 8월 16일 오전 8시 17분 
I can't translate "ungrouped" on the global map.
BICKLEY  [개발자] 2021년 8월 16일 오전 8시 30분 
ReWolf님이 먼저 게시:
I can't translate "ungrouped" on the global map.
Sorry I don't understand?
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