RimWorld
[LTO] Colony Groups
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BICKLEY  [pengembang] 22 Jul 2021 @ 10:45am
-Error Reports-
While some previous reports are still on our fix list - this is a new thread for any new issues.
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Menampilkan 1-15 dari 161 komentar
LtCrunch 26 Jul 2021 @ 12:11pm 
The new Ideology icons inside the portraits aren't showing. So for example it doesn't show slaves from normal pawns, they all look the same. Pawn's roles are also not displaying for me. I tried resubscribing but this didn't fix the issue. Is there something I'm missing?
Terakhir diedit oleh LtCrunch; 26 Jul 2021 @ 12:12pm
BICKLEY  [pengembang] 26 Jul 2021 @ 12:52pm 
Diposting pertama kali oleh LtCrunch:
The new Ideology icons inside the portraits aren't showing. So for example it doesn't show slaves from normal pawns, they all look the same. Pawn's roles are also not displaying for me. I tried resubscribing but this didn't fix the issue. Is there something I'm missing?

Will have fixed soon
PanX 31 Jul 2021 @ 6:18pm 
https://gist.github.com/6b1a4402cdeddcacac0d89faa5f4fb44

Exception filling window for TacticalGroups.ManagementMenu: System.NullReferenceException: Object reference not set to an instance of an object
at TacticalGroups.ManagementMenu.DoWindowContents (UnityEngine.Rect rect) [0x0044a] in <e4659a3c009344c5a1b936df099c4d67>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <f429400e900f434099af71800afbc07e>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate(UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Terakhir diedit oleh PanX; 14 Agu 2021 @ 6:52am
Tidurian 4 Agu 2021 @ 2:48am 
Whenever i turn on the option to auto recolor apparel my pawns start just standing around one after another. i found out that if i order one of them to change their clothes color they ALL start moving again. i tried to set up multiple style stations but that only worsened the problem.

the only related error i could found is only a warning. yellow colored :

TryMakePreToilReservations() returned false for a non-queued job right after StartJob(). This should have been checked before. curJob=Wear (Job_1526123)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
(wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.StartJob_Patch3 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,♥♥♥♥,♥♥♥♥,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,♥♥♥♥,♥♥♥♥)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
(wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch4 (Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,♥♥♥♥,♥♥♥♥)
(wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.JobTrackerTick_Patch0 (Verse.AI.Pawn_JobTracker)
(wrapper dynamic-method) Verse.Pawn:Verse.Pawn.Tick_Patch3 (Verse.Pawn)
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
Terakhir diedit oleh Tidurian; 4 Agu 2021 @ 2:51am
Tidurian 4 Agu 2021 @ 3:42am 
i think i got some more hint. seems the stack of dye is the culprit in addition of the style station. seems the pawn does not start to recolor their apparell until the player orders them to but they also reserve the pile of dye causing afore mentioned bug.
BICKLEY  [pengembang] 4 Agu 2021 @ 6:18am 
Diposting pertama kali oleh Tidurian:
i think i got some more hint. seems the stack of dye is the culprit in addition of the style station. seems the pawn does not start to recolor their apparell until the player orders them to but they also reserve the pile of dye causing afore mentioned bug.


Thanks - can you join the discord and post your save file(?)
Tidurian 4 Agu 2021 @ 7:04am 
done
ReWolf 12 Agu 2021 @ 12:14am 
Exception filling window for TacticalGroups.PresetMenu: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.Collections.Generic.Dictionary`2+Enumerator[TKey,TValue].MoveNext () [0x00016] in <eae584ce26bc40229c1b1aa476bfa589>:0
at TacticalGroups.ColonistGroup.ActivatePreset (TacticalGroups.GroupPreset preset) [0x000b1] in <0d56b26f37fa49d78ff668ac34399e9d>:0
at TacticalGroups.PresetMenu.DoWindowContents (UnityEngine.Rect rect) [0x0073b] in <0d56b26f37fa49d78ff668ac34399e9d>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <00638943358e4807bd44cd7bc8f572da>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

error loading the preset
Arida 12 Agu 2021 @ 12:16pm 
Exception in Verse.Window.InnerWindowOnGUI: System.IndexOutOfRangeException: Index was outside the bounds of the array.
at TacticalGroups.MedicalCareUtilityGroup.MedicalCareSelectButton (UnityEngine.Rect rect, TacticalGroups.ColonistGroup group) [0x00026] in <0d56b26f37fa49d78ff668ac34399e9d>:0
at TacticalGroups.ManagementMenu.DoWindowContents (UnityEngine.Rect rect) [0x00068] in <0d56b26f37fa49d78ff668ac34399e9d>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001f8] in <00638943358e4807bd44cd7bc8f572da>:0
- transpiler net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.RunloopExceptionHandler:Transpiler(IEnumerable`1 instructions)

My colony management screens are blank now and I can no longer edit the settings for each group.
BICKLEY  [pengembang] 12 Agu 2021 @ 12:22pm 
Diposting pertama kali oleh ReWolf:
Exception filling window for TacticalGroups.PresetMenu: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.Collections.Generic.Dictionary`2+Enumerator[TKey,TValue].MoveNext () [0x00016] in <eae584ce26bc40229c1b1aa476bfa589>:0
at TacticalGroups.ColonistGroup.ActivatePreset (TacticalGroups.GroupPreset preset) [0x000b1] in <0d56b26f37fa49d78ff668ac34399e9d>:0
at TacticalGroups.PresetMenu.DoWindowContents (UnityEngine.Rect rect) [0x0073b] in <0d56b26f37fa49d78ff668ac34399e9d>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <00638943358e4807bd44cd7bc8f572da>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

error loading the preset

Will fix
BICKLEY  [pengembang] 12 Agu 2021 @ 12:22pm 
Diposting pertama kali oleh Arida:
Exception in Verse.Window.InnerWindowOnGUI: System.IndexOutOfRangeException: Index was outside the bounds of the array.
at TacticalGroups.MedicalCareUtilityGroup.MedicalCareSelectButton (UnityEngine.Rect rect, TacticalGroups.ColonistGroup group) [0x00026] in <0d56b26f37fa49d78ff668ac34399e9d>:0
at TacticalGroups.ManagementMenu.DoWindowContents (UnityEngine.Rect rect) [0x00068] in <0d56b26f37fa49d78ff668ac34399e9d>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001f8] in <00638943358e4807bd44cd7bc8f572da>:0
- transpiler net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.RunloopExceptionHandler:Transpiler(IEnumerable`1 instructions)

My colony management screens are blank now and I can no longer edit the settings for each group.

-Will look
Tingcat 13 Agu 2021 @ 3:50am 
When I click on the forced labour/slave labour buttons, I get this error and fail to toggle the setting.

Exception filling window for TacticalGroups.WorkMenu: System.NullReferenceException: Object reference not set to an instance of an object at RimWorld.WorkGiver_RemoveBuilding.ShouldSkip (Verse.Pawn pawn, System.Boolean forced) [0x00006] in <00638943358e4807bd44cd7bc8f572da>:0 at TacticalGroups.WorkSearchUtility.PawnCanUseWorkGiver (Verse.Pawn pawn, RimWorld.WorkGiver giver) [0x0002c] in <0d56b26f37fa49d78ff668ac34399e9d>:0 at TacticalGroups.WorkSearchUtility.GetJobFor (Verse.Pawn pawn, System.Collections.Generic.List`1[T] workGiverDefs) [0x0008a] in <0d56b26f37fa49d78ff668ac34399e9d>:0 at TacticalGroups.WorkSearchUtility.SearchForWork (Verse.WorkTypeDef workType, System.Collections.Generic.List`1[T] pawns) [0x00032] in <0d56b26f37fa49d78ff668ac34399e9d>:0 at TacticalGroups.WorkMenu.DoWindowContents (UnityEngine.Rect rect) [0x005d2] in <0d56b26f37fa49d78ff668ac34399e9d>:0 at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <00638943358e4807bd44cd7bc8f572da>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
BICKLEY  [pengembang] 13 Agu 2021 @ 8:12am 
Diposting pertama kali oleh Tingcat:
When I click on the forced labour/slave labour buttons, I get this error and fail to toggle the setting.

Exception filling window for TacticalGroups.WorkMenu: System.NullReferenceException: Object reference not set to an instance of an object at RimWorld.WorkGiver_RemoveBuilding.ShouldSkip (Verse.Pawn pawn, System.Boolean forced) [0x00006] in <00638943358e4807bd44cd7bc8f572da>:0 at TacticalGroups.WorkSearchUtility.PawnCanUseWorkGiver (Verse.Pawn pawn, RimWorld.WorkGiver giver) [0x0002c] in <0d56b26f37fa49d78ff668ac34399e9d>:0 at TacticalGroups.WorkSearchUtility.GetJobFor (Verse.Pawn pawn, System.Collections.Generic.List`1[T] workGiverDefs) [0x0008a] in <0d56b26f37fa49d78ff668ac34399e9d>:0 at TacticalGroups.WorkSearchUtility.SearchForWork (Verse.WorkTypeDef workType, System.Collections.Generic.List`1[T] pawns) [0x00032] in <0d56b26f37fa49d78ff668ac34399e9d>:0 at TacticalGroups.WorkMenu.DoWindowContents (UnityEngine.Rect rect) [0x005d2] in <0d56b26f37fa49d78ff668ac34399e9d>:0 at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <00638943358e4807bd44cd7bc8f572da>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Thanks - will fix
ReWolf 16 Agu 2021 @ 8:17am 
I can't translate "ungrouped" on the global map.
BICKLEY  [pengembang] 16 Agu 2021 @ 8:30am 
Diposting pertama kali oleh ReWolf:
I can't translate "ungrouped" on the global map.
Sorry I don't understand?
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