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Thank you for your time.
What makes you think that?
Since I started the discussion I apparently still had it subscribed so it's not totally random that I decided to poke my nose into this for everybody's information, lol.
One way to get around this issue is area restrictions BUT I quickly made a patch for it. I don't intend to really support it but its done. It is only the Pruning addition, it needs to be extracted under Complex Jobs and it will activate if Ideology is detected active. I would recommend making a manual copy since I'll probably be doing further updates and that will likely wipe the changes.
https://www.dropbox.com/s/9f28gkr1745dfhm/Complex%20Jobs%20Pruning%20Addon.rar?dl=0
I should have said games not people. The whole tree ideology thing is one playstyle meanwhile Ideology offers enough range that you could do half a dozen or more other playstyles. In the long term the vast majority of games will be played without the tree ideology and they would have this work type in their work tab clogging things up for no reason.
Ah, I see. Fair enough. :)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
....
Something went wrong. Was I supposed to drop the Ideology folder into the same folder as 1.0, 1.1, 1.2, 1.3, About, DLC, Languages, Mods?
Or was it supposed to go in the Mods folder?
Thanks for your patience.