RimWorld
[FSF] Complex Jobs
PanX 2020 年 11 月 5 日 上午 7:17
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Is it possible to split "plant cut" between cutting trees and harvesting for food?
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目前顯示第 1-15 則留言,共 35
FrozenSnowFox  [開發人員] 2020 年 11 月 5 日 下午 12:57 
Not without coding I'm afraid which is something I can't do. I'd suggest keeping plant cutting to a minimum when you use it anyway because it tends to clog up a pawns work quite badly.
smitty_the_smith 2021 年 8 月 21 日 上午 9:18 
Can we have a job to tend the gauralen tree? Or is that the same problem as above?
Thank you for your time.
FrozenSnowFox  [開發人員] 2021 年 8 月 21 日 下午 2:54 
The task for tending the Gauralen Tree is under Plantcutting. Since plant cutting is so situational and since you probably won't really be doing it much on a Tree Ideology I don't think it really needs its own work type. There's also the fact that the vast majority of people are not going to do a tree hugger Ideology so it would be a useless work type clogging up the job tab. A mod that changes only that would be compatible with Complex Jobs although for the stated reasons I'm not terribly interested in making and maintaining such a mod.
smitty_the_smith 2021 年 8 月 21 日 下午 4:50 
I use it to give an otherwise worthless pawns something to do.
PanX 2021 年 8 月 21 日 下午 5:15 
There's also the fact that the vast majority of people are not going to do a tree hugger Ideology

What makes you think that?

Since I started the discussion I apparently still had it subscribed so it's not totally random that I decided to poke my nose into this for everybody's information, lol.
FrozenSnowFox  [開發人員] 2021 年 8 月 21 日 下午 5:40 
引用自 smitty_the_smith
I use it to give an otherwise worthless pawns something to do.

One way to get around this issue is area restrictions BUT I quickly made a patch for it. I don't intend to really support it but its done. It is only the Pruning addition, it needs to be extracted under Complex Jobs and it will activate if Ideology is detected active. I would recommend making a manual copy since I'll probably be doing further updates and that will likely wipe the changes.

https://www.dropbox.com/s/9f28gkr1745dfhm/Complex%20Jobs%20Pruning%20Addon.rar?dl=0

引用自 Panacea
There's also the fact that the vast majority of people are not going to do a tree hugger Ideology

What makes you think that?

Since I started the discussion I apparently still had it subscribed so it's not totally random that I decided to poke my nose into this for everybody's information, lol.

I should have said games not people. The whole tree ideology thing is one playstyle meanwhile Ideology offers enough range that you could do half a dozen or more other playstyles. In the long term the vast majority of games will be played without the tree ideology and they would have this work type in their work tab clogging things up for no reason.
PanX 2021 年 8 月 21 日 下午 6:21 
引用自 FrozenSnowFox
I should have said games not people. The whole tree ideology thing is one playstyle meanwhile Ideology offers enough range that you could do half a dozen or more other playstyles. In the long term the vast majority of games will be played without the tree ideology and they would have this work type in their work tab clogging things up for no reason.

Ah, I see. Fair enough. :)
smitty_the_smith 2021 年 8 月 21 日 下午 11:12 
Actually, I'm playing a group of cannibals, but one of my tribe only knows how to cook. As it happens I need a cook, but the rest of her time is wasted so I gave her a tree. How do I install this patch?
smitty_the_smith 2021 年 8 月 21 日 下午 11:14 
So, this is a part of the mod now and the download is just so I can restore it when you update next?
smitty_the_smith 2021 年 8 月 21 日 下午 11:15 
Thank you very much for your efforts. It was kind of you to do this for me.
smitty_the_smith 2021 年 8 月 21 日 下午 11:38 
Thanks for the effort, but after I cloned the steam version and patched the clone there is still no category for pruning Gauranlen trees
smitty_the_smith 2021 年 8 月 21 日 下午 11:52 
Could not resolve cross-reference: No Verse.WorkTypeDef named FSFPruning found to give to RimWorld.WorkGiverDef PruneGauranlenTree
UnityEngine.StackTraceUtility:ExtractStackTrace ()
....

Something went wrong. Was I supposed to drop the Ideology folder into the same folder as 1.0, 1.1, 1.2, 1.3, About, DLC, Languages, Mods?
Or was it supposed to go in the Mods folder?
Thanks for your patience.
FrozenSnowFox  [開發人員] 2021 年 8 月 21 日 下午 11:54 
I included all the folders so if you extracted it directly to the base mod directory everything should have gone where it needed to go. So the DLC folder in the archive should merge with the DLC folder of the mod.
最後修改者:FrozenSnowFox; 2021 年 8 月 22 日 上午 12:05
smitty_the_smith 2021 年 8 月 22 日 上午 7:14 
As it happens I've not done manual zip patching in forever. Thanks anyways.
evoc 2021 年 10 月 14 日 上午 3:54 
Any thoughts on moving "Emptying Eggboxes" to hauling? My handlers are too busy apparently. ;)
最後修改者:evoc; 2021 年 10 月 14 日 上午 3:55
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