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if i open it when aiming with the binoculars, i can't get out of it
After a bit of testing, it seems there is a workaround: you can close the menu if you put the binoculars away.
This one may not be fixable. Still, there's a few things I can try.
How are you playing (single player, locally-hosted, dedicated)? What other mods are you running?
current mods are:
Ultra Stacks
Armour+
Weapons+
Echo's Stacking Storage
Structures Plus
Backpack
Egg and Poop Collector
Personal Waypoints
Small Forge
Rare Sightings
Wall Clock with Alarm Timer
Hunger Stimulant
Better Reusables
Rare Flowers and Mushrooms Seeds
Dino Patrol System
Marvelous Spyglass (works but annoyingly)
Blueprint Crafter
Valguero Dino and Map Extension
Configurable Charge Nodes
Durable Armor
HG Farming Tools
Cupvision (testing to replace Marvelous Spyglass)
Fatal error!
VERSION: 300.1
ShooterGame.exe!UObject::utclocatvariableO (0x00007tn6d70SSc2) • 0 bytes (h:\livegamehotfixes\ engine\ source\runtime\ coreuobject\ private\ uobject\ scrlptcore.cpp:962]
ShooterGame.exe!UObject::CallfunctionO (0x00007tn6d703edb) • 0 bytes (h:\livegamehotfixes\engine\source\runtime\ coreuobject\ private\ uobject\scrlptcore.cpp:438)
ShooterGame.exe!UObject::ProcesslnternaiO (0x00007tn6d70423f) • 0 bytes (h:\livegamehotfixes\ engine\so urce\runtime\ corouobject\ private\ uobject\scrlptcore.cpp:S94)
ShooterGame.exe!UObject::CaiiFunctionO (0x00007tn6d704012) • 0 bytes (h:\livegamehotfixes\engine\source\runtime\ coreuobject\private\ uobject\scrlptcore.cpp:S09)
ShooterGame.exe!UObject::ProcesslnternaiO (Ox000071n6d70423f) • 0 bytes (h:\livegamehotfixes\engine\source\Juntime\coreuobject\private\ uobject\scrlptcore.cpp:S94)
ShooterGa me.exe!UObject::CallfunctionO (0x00007fn6d704012) • 0 bytes (h:\livegamehotfixes\ en gine\source\Juntime\ coreuobject\private\ uobject\scrlptcore.cpp:S09]
ShooterGame.exe!UObject::ProcesslnternaiO 10x00007ff76d70423f) • 0 bytes (h:\livegamehotfixes\ engine\so urce\Juntime\coreuobject\private\uobject\scrlptcore.cpp:S94]
ShooterGame.exe!UObject::CaiiFunctionO 10x000Q7tn6d704012) • 0 bytes (h:\livegamehotfixes\ engine\source\Juntime\ coreuobject\private\ uobject\scrlptcore.cpp:S09]
ShooterGame.exe!UObject::ProcesslnternaiO 10x000Q7tn6d70423f) • 0 bytes (h:\livegamehotfixes\ engine\so urce\Juntime\ coreuobject\private\ uobject\scriptcore.cpp:S94]
ShooterGame.exe!UObject::CallfunctionO 10x000Q7tn6d704012) • 0 bytes (h:\livegamehotfixes\ engine\source\Junlime\ coreuobject\private\ uobject\scrlptcore.cpp:S09]
ShooterGame.exe!UObject::ProcesslnternaiO 10x000Q7tn6d70423f) • 0 bytes (h:\livegamehotfixes\ en gine\source\Junlime\coreuobject\privale\uobject\scrlptcore.cpp:S94)
ShooterGame.exe!UObject::CaiiFunctionO 10x000Q7tn6d704012) • 0 bytes (h:\livegamehotfixes\ en gine\source\Junlime\ coreuobject\priYate\uobject\s<riptcore.cpp:S09)
ShooterGame.exe!UObject::ProcesslntemaiO 10x00007tn6d70423f) • 0 bytes (h:\livegamehotfixes\ en gine\so urce\Junlime\coreuobject\private\ uobject\scriptcore.cpp:S94)
ShooterGame.exe!UFunction::lnvokeO 10x00007tn6d6b966f) • 6 bytes (h:\livegamehotfixes\ en gine\source\Juntime\ coreuobject\private\ uobject\ctass.cpp:3801]
ShooterGame.exe!UObject::ProcessEventO 10x000Q7tn6d70S3a8) • 0 bytes (h:\livegamehotfixes\engine\source\Juntime\ coreuobject\private\uobject\scriptcore.cpp:931)
ShooterGame.exe!AActor.:ProcessEventO 10x000Q7tn6dd40c12) • 0 bytes (h:\livegamehotfixes\engine\source\Juntime\ engine\prival e\actor.cpp:627]
ShooterGame.exe!< lambda_613735cl3d25a~nbt228a3b3d5Gfd>::operatorOO {0x00007ff76<bd01 db) + 0 bytes [h!\livegamehotfixes\p rojects\shootergame\source\shootergame\private\primalbuff.cpp:760]
Shoot e rGa me. exe !APri mal6uff:: T i ckO (0x00007ff76c6df 34) • 0 bytes (h:\live 9a me h otfixe s\p ro j e cts\s ho ote r9a me \sou rce\s h oote rga m e\p rivate\p ri mal buff. cp p:946]
ShooterGame.exe!AActor.:TickActorO (0x00007ff76dd4110e) • 0 bytes (h:\live9amehotfixes\ en9ine\ source\ runtime\ engine\privat e\actor.cpp:769)
ShooterGame .exe!TGraphTask < FTic:kTask.Sequencer.: FTick:Function Task>:: ExecuteTaskO {0x00007ff76e124660) + 30 bytes [h:\ livegamehotfixes\ englne\ source\ runtlme\ core\publiC\asynC\taskgraphinterfaces.h:871)
ShooterGame.exe!FNamedTaskThrtad::ProcessTasksNamedThreadO (0x00007ff76d5a08e8) + 0 bytes [h:\ livegamehotfixes\ engine\ source\ runtime\ core\prlvate\asynC\taskgraph.cpp:939)
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntiiQultO (0x00007tn6d59fa9d) • 0 bytes (h:\livegamehotfixes\ en9ine\ source\ runlime\ core\prlvate\asynC\taskgraph.cpp:680)
ShooterGame.exe!FTaskGraphlmplementation::WaltUntiiTasksC.ompleteO (Ox00007ff76dS.a25aO) + 0 bytes [h,:\livegamehotfixes\ engine\ source\ runtime\ core\ prlvate\asyne\taskgraph.cpp:1777]
ShooterGame.exe!FTaskGraphlntertace::WaitUntiiTaskCompletesO (0x00007tn6d650662) • 0 bytes (h:\live9omehotfixes\ en9ine\ source\runtime\ core\ pubiiC\asynC\task9raphinter1aces.h:320)
ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroupO (0X00007ff76t0e88c4) + 298 bytes [h:\ livegamehotfixes\ engine\ source\ runtime\ engine\ prlvate\ tlcktaskmanager.cpp:188)
ShooterGame.exe!FTickTaskManager::RunTickGroupQ (0x00007tn6e0ed1ec) + 0 bytes [h:\livegamehotfixes\ engine\ source\ runtime\ engine\ private\ tlcktaskmanager.cpp:867)
ShooterGame.exe!UWorld::RunTickGroupO (0lc00007 ff76df287ab) + 0 bytes [h;\livegamehotfixes\ engine\ source\ runtime\ engine\ private\ leveltlck.cpp:697)
Shoot erG am e. exe! UWo rl d:: Ti ckO (0x00007ff7 6df29c3 5) • 0 bytes (h :\I ive 9 am e h otfixe s\ e n 9 in e\ s o u rc e\ru nti m.e\ e n 9 in e\ p rival e \levelti ck. cp p: 1207]
ShooterGame.exe!UGameEngine::TickO (0x00007ff76de527 d2) + 0 bytes (h:\ livegamehotfixes\ engine\ source\runtime\ engine\ private\gameengine .cpp: 1170)
ShooterGame.exe!FEngineloop::TickO (0x00007ff76c5b9e75) • 0 bytes (h:\ live9amehotfixes\ en9ine\ source\runtime\launch\ private\launchengineloop.cpp:2421)
ShooterGame.exe!GuardedMainO (0x00007ft'76cSb42ac) + 0 bytes (h:\ livegamehotfixes\ engine\ source\ runtime\launch\ private\ launch.cpp:140)
ShooterGame.exe!GuardedMainWrapperO (0X00007ff76c5bb3da) + 5 bytes (h:\livegamehotfixes\ engine\ source\runtime\ launch\ private\windows\launchwlndows.cpp:1 25)
ShooterGame.exe!WinMainO (0x00007ff76c5bb508) + 8 bytes (h:\ livegamehotfixes\ engine\ source\runtime\launch\ private\windows\launchwindows.cpp:209)
ShooterGame.exe!_ tmainCRTStartupO (0x00007ff7611 639a 1) • 21 bytes (f:\dd\vctools\ crt\ crtw32\dllstufl\crt exe.c:618)
KERNEL32.Dll!Unknownfunction (0x00007flbca4f7bd4) • 0 bytes (Unknownfile:O)
ntdll.dii!Unknownfunction (0x00007ffbcb7ccee1) • 0 bytes (Unknownfile:O)
ntdll.dii!Unknownfunction (0x00007ffbcb7ccee1) • 0 bytes (Unknownfile:O)
It looks more like it's a problem with your game, though. Maybe the patch broke something? Have you tried verifying the game files?
I even scratched saves and restarted map clean without cupvision, saved and then added mod, but once I click hotbar with binoculars ark goes CTD
Cupvision
Stargate world's V3.0
Chair of the Impatient - MP/SP