Arma 3
MGI ADVANCED MODULES
PierreMGI  [開発者] 2019年3月22日 11時37分
Respawn vehicle
discussion about respawn vehicle module.
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PierreMGI  [開発者] 2019年3月22日 11時42分 
From Grandpa Gropes-A-Lot 1 hour ago
Would be nice, becuase i have multiple vehilces on one module, they spawn on the same location and dont move so when another respawns, they spawn in eachother and well. thats not good. though it wouldnt be toooo much of an issue without the playability after respawning if they did move, because i could just control the npc and make them move. thanks though, great mod. i do a lot of ♥♥♥♥♥♥♥ around with bots attacking positions, so this is really useful.
最近の変更はPierreMGIが行いました; 2019年3月22日 11時43分
PierreMGI  [開発者] 2019年3月22日 11時43分 
Grandpa Gropes-A-Lot 1 hour ago
https://i.imgur.com/lBGwEv7.jpg still getting this error btw, all my waypoints are set to spawn on an icon, except for the respawn ai which has shown it works before on respawn at starting position without a waypoint. ill get a mission file.
PierreMGI  [開発者] 2019年3月22日 11時44分 
PierreMGI  [開発者] 2019年3月22日 11時55分 
I can see your dropbox, folders to mission.sqm, but dropbox doesn't allow any dowload, neither .zip nor inner folder/file. It just says "impossible to open the preview of the file" (or something like that in French). First time it's happening with dropbox...
PierreMGI  [開発者] 2019年3月23日 12時33分 
Error on AI can respawn fixed (will be effective in the next update, soon).
so its good?
PierreMGI  [開発者] 2019年3月24日 0時28分 
wip Done.
最近の変更はPierreMGIが行いました; 2019年3月25日 11時38分
PierreMGI  [開発者] 2019年4月4日 17時58分 
Players' vehicle are now taken into account. but players will not respawn by the respawn vehicle module.
This module will respawn only simple AI crew (non playable in MP, so not in lobby). Bi does the job for lobby units.
hi Pierre,
I have noticed here that my AI vehicle respawns in double. I mean, if I have it destroyed on battle then, 2 vehicles (instead of 1) will respawn at my base.
PierreMGI  [開発者] 2019年5月4日 5時42分 
@dagger What is the context? SP or MP, howmany players? Did you place 2 modules?
iji 2019年5月4日 20時19分 
The AI respawn module is great I've been hoping for something like this for a long time. I have a question about the respawn and vehicle respawn modules. Is it possible for to respawn a vehicle with its group, so something like a mechanized squad will respawn with its infantry and apc together?
PierreMGI  [開発者] 2019年5月4日 21時55分 
@iji I had to split respawn vehicles and AIs but as far as tested them, the Ai can respawn module and the respawn vehicles are compatible now.
It's always difficult to think about all cases, with killed infantry before vehicle blowing, disabled only vehicles, crew who can leave vehicles for fighting and dying, (turrets or pax)... Who dies, when... and when you want to respawn who, where.
Just try both respawn vehicles and AI can respawn modules with consistent parameters.
I will not edit more modules for that. I will not try to modify a module for a specific demand. But perhaps, with more details I can help for an extra script to be run in init.sqf (as example).
Hi Pierre, i have tested your updated respawn vehicle module but sadly, there are still some issues. I even tried it on vanilla with only your addon installed but still, vehicles synced with the respawn vehicle modules always respawn on the death position even it its set to the start position. also, vehicles placed on the editor respawns even if its NOT synced to the module or checked in the checkbox. example, i wanted to respawn a synced EAST AI vehicle only and checked the checkbox for respawn EAST only, but WEST, IND, and CIV vehicles also respawns even if not synced to the module or checked on the module parameters. I tested it on Single Player Scenario. I want you to know that we appreciate your effort to perfect this module and we'll be forever grateful if you can fix the new issues. thank you so much.
Hey is it possible to have different vehicles respawn after different time intervals? For example a quadbike will respawn in 1 minute while a jet takes 30 minutes? Thanks.
最近の変更はFraggerNutが行いました; 2021年3月1日 9時41分
PierreMGI  [開発者] 2021年3月1日 10時39分 
@fraggerNut Eveything is possible... on paper. The problem here is to define a data table with what people would like for which type of vehicles. The very simplest way to do that could be an interval by type "car" "tank" "ship" "air". After that, more complex, something different for ACP, helicopter, quad,... and all personal wishes for the values.
I could add a coefficient (multiplying basic interval) based on... mass? (not sure it's OK for all mods), value? , threat?....
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