Arma 3
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MGI ADVANCED MODULES
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Data Type: Mod
Mod Type: Editor Extension
File Size
Posted
Updated
2.228 MB
14 Mar, 2019 @ 12:13am
16 Jun @ 2:04pm
75 Change Notes ( view )

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MGI ADVANCED MODULES

In 1 collection by PierreMGI
MGI Workshop Mods
22 items
Description
MGI ADVANCED MODULES - V2

This version is widely reworked for already existing modules. Added 3 modules with multiple possibilities.

Thanks for taking time to rate it, comment, report and ask for new features.



Pack of modules for mission writters. SP/MP compatible. Mods compatible most of the time.

PLEASE DO NOT COPY OR MODIFY THIS WORK WITHOUT ANY CONTACT WITH THE AUTHOR.


  • Automatic/semi-auto creation of areas for spawning sided groups patrolling inside them
  • Civilian life spawning/despawning with player(s) distances
  • Heal & revive advanced system SP/MP compatible
  • AI can respawn (SP/MP)
  • SP simple respawn for player
  • Respawn vehicles advanded options
  • Adapt silencers on combat/stealth situation
  • Enhanced turret: AI cannon will fire HE on infantry
  • Drop vehicle/crate instead of standard crate
  • HALO jump, solo or in group
  • Switch on/off ambient lights (runway included)
  • Loot weapons items in houses (mods compatible)
  • Hep taxi! Or jump into any AI driven vehicle and order destination(s)
  • Punish team & civilan killers
  • Transform markers into tasks
  • Blow tires driving on barbed wires
  • Wear what you want
  • Find any class (if exist) or display name or model name on map.
  • One man tank.
  • Prisoners.

Added, sept. 2020:
  • Module for Fire & blast on dangerous items/building, Detonating cord, stick charges / blow doors
  • Module for advanced players : HUD zeroing, repack magazines, IR strobe on fellows, ear plugs
  • Module for terrain interactions : repair workshops on worlds, bright tracers for any mags (under conditions), grp data on map, cursopr aim on map
Added, jan. 2021:
  • Module Spawn Groups Attack spawning single or multiple groups, customized or not, on multiple possible areas, repeatedly or not....
Modified, jan. 2021:
  • Module Blow tires becomes Wires and fences as you can also cut wires, blow tank hedgehogs...

Added, March 2021:
  • Module Traffic spawning cars, civilian or not, often or not... on the way of players.
    Some modules are improved, like the respawn vehicle, enabling a custom respawn time for each vehicle....

Added, July 2021:
  • Module for Rearm AIs can rearm, automatically, at arsenal, crates, vehicles, corpses... loadouts in vehicles/crates...

Added, Dec. 2022:
  • NUKE module.

Some documentation and explanation in module's folder or link on:
https://forums.bohemia.net/forums/topic/222362-mgi-advanced-modules/
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Popular Discussions View All (8)
29
26 Mar, 2023 @ 5:14am
Respawn vehicle
PierreMGI
6
30 Apr, 2022 @ 7:21am
Does the clients need the mod?
Newton
9
2 Mar, 2022 @ 7:36am
AIs could grab some weapons
PierreMGI
497 Comments
Komodo 18 Jun @ 3:36pm 
ty
PierreMGI  [author] 16 Jun @ 2:06pm 
@Ulfheküngen Fixed (player can't use detonate cord anymore, from vehicle (even if remote controlled).
PierreMGI  [author] 16 Jun @ 12:52pm 
@Ulfheküngen I'll see that.
Komodo 15 Jun @ 4:30am 
absolute best PeirreMGI, ty
Ulfheküngen 10 Feb @ 10:01am 
Strange problem, my group is currently testing this but when people who do NOT have flight sticks fly certain planes using Zeus remote control (crapshoot for plane and person and situation I apologize), the player's model will spam spawn det cords when chaffing. The most reliable model that does this is the T-50 RHS plane models. We think it might be part of the tracking to flares/smokes.
PierreMGI  [author] 28 Jan @ 12:07am 
@Zillas You can't. I wrote for the main mods/DLCs. You can try, others, at the end of the list. No guarantee.
Zillas 27 Jan @ 1:00am 
Just curious about how to go about adding modded civilians (outside what is already included) to the Civilian Life module.
Oatis 24 Jan @ 5:49am 
One of the Best Mods on the Workshop!
Oatis 19 Jan @ 4:43pm 
Tried the POW module out and it's awesome!
Love how you made it simple by using the right mouse zoom /focus.
I think I have scrapped most of the stuff I had before and am using nearly every module.
Love how aggressive the spawn attacks group are. Even synced with a boat and it was cool.
Wish I would have recorded my first test of it.
I had 5 Jeeps racing to me so I went on 2nd floor of a building. They were all so insane after me that they crashed into each other. And then 1 vehicle flew a 100 feet and landed on me.
I was grinning ear to ear.... And LMFAO!

Now I'm ready to get this on a server.
PierreMGI  [author] 17 Jan @ 8:31pm 
@Mcgogan Lives The module's text is an example for illustrating the variable applies to a group (here _grp, but this is a local variable example, so not defined if you didn't before in a script). If you want to apply the code for an edited group, you can write this setVariable ["specGrpForResp","death" ]; in init field of the composition (click on group icon, not on a unit).