Stellaris

Stellaris

!!District Diversity
 This topic has been pinned, so it's probably important
RevansSchatten  [developer] 24 Jan, 2019 @ 5:31am
Bug Reports
If you find any bugs / incompatibility or want additional districts on another mod, please comment here. (please add a link to the respected mod as well)
Last edited by RevansSchatten; 24 Jan, 2019 @ 5:52am
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Showing 1-15 of 70 comments
sirknimrac 24 Jan, 2019 @ 6:45pm 
Not sure if can be considered a bug, but automatic farm districts should probably be re-balanced with a higher food yield. With an energy cost of 4 and an output of 6 food with 1 job, compared to the agri district of 1 energy 18 food 2 jobs.... it seems a little underwhelming.
RevansSchatten  [developer] 24 Jan, 2019 @ 10:18pm 
Thanks for the update, the idea behind to automatic farm is, that it produces food even without employees. I think I will simply lower the upkeep. Thanks for the input.
vasilis2505 25 Jan, 2019 @ 8:46am 
the bug with the galactic empire mod =)
glee8e 26 Jan, 2019 @ 1:42am 
district_chemistry_industry, district_gas_refinery, district_crystal_mines seems to be using vanilla jobs, which cannot be filled by gestalt drones. I have worked out a fix for you: https://gist.github.com/Glease/bee8b3cb953ee05e69dbc91292e7d64b
Feel free to not mention me as the one making the change, because this is probably too trival.
Last edited by glee8e; 26 Jan, 2019 @ 2:38am
Ozymandias 26 Jan, 2019 @ 5:05am 
It's just a typo, but you might want to look at the description of the spaceport district. I, for my part, don't want any pilots in my navel.
RevansSchatten  [developer] 26 Jan, 2019 @ 5:48am 
Thanks for the reports
aiime 26 Jan, 2019 @ 7:59pm 
There are some typos, but I'm not sure, since I'm not a native speaker https://imgur.com/aRq8TE6
RevansSchatten  [developer] 26 Jan, 2019 @ 11:02pm 
Thanks for the report, I am not a native speaker either.
Last edited by RevansSchatten; 27 Jan, 2019 @ 2:36am
Dezerker 27 Jan, 2019 @ 2:34am 
@Revans Schatten. i havent seen a post yet but some of the districts arent producing resources
RevansSchatten  [developer] 27 Jan, 2019 @ 2:35am 
From what I know, districts are unable to produce resources, I just posted an update. Now districts that were supposed to produce resources have new jobs that produce more / different resources.
Questionable 27 Jan, 2019 @ 4:28pm 
A lot of the new districts don't seem to be functioning. Either outright can't construct them because there's no district slots or they don't produce any jobs or resources.
Novkit 27 Jan, 2019 @ 4:44pm 
Geothermal Technician jobs appear to be unworkable by organic hive-mind pops.
RevansSchatten  [developer] 27 Jan, 2019 @ 10:10pm 
That's weird, for me they worked, but I will test it and see if I find anything.
RevansSchatten  [developer] 27 Jan, 2019 @ 10:11pm 
I will rewrite the job for the hive-minds
glee8e 28 Jan, 2019 @ 9:55pm 
I'd say you have to create separate jobs for gestalts. Gestalt pops in worker/specialist stratum does not have any pop upkeep (be it food, energy, etc). This is exactly why vanilla has to repeat itself.
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