Stellaris

Stellaris

!!District Diversity
 Tämä aihe on kiinnitetty, joten se on todennäköisesti tärkeä
RevansSchatten  [kehittäjä] 24.1.2019 klo 5.31
Bug Reports
If you find any bugs / incompatibility or want additional districts on another mod, please comment here. (please add a link to the respected mod as well)
Viimeisin muokkaaja on RevansSchatten; 24.1.2019 klo 5.52
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Not sure if can be considered a bug, but automatic farm districts should probably be re-balanced with a higher food yield. With an energy cost of 4 and an output of 6 food with 1 job, compared to the agri district of 1 energy 18 food 2 jobs.... it seems a little underwhelming.
RevansSchatten  [kehittäjä] 24.1.2019 klo 22.18 
Thanks for the update, the idea behind to automatic farm is, that it produces food even without employees. I think I will simply lower the upkeep. Thanks for the input.
the bug with the galactic empire mod =)
district_chemistry_industry, district_gas_refinery, district_crystal_mines seems to be using vanilla jobs, which cannot be filled by gestalt drones. I have worked out a fix for you: https://gist.github.com/Glease/bee8b3cb953ee05e69dbc91292e7d64b
Feel free to not mention me as the one making the change, because this is probably too trival.
Viimeisin muokkaaja on glee8e; 26.1.2019 klo 2.38
It's just a typo, but you might want to look at the description of the spaceport district. I, for my part, don't want any pilots in my navel.
RevansSchatten  [kehittäjä] 26.1.2019 klo 5.48 
Thanks for the reports
aiime 26.1.2019 klo 19.59 
There are some typos, but I'm not sure, since I'm not a native speaker https://imgur.com/aRq8TE6
RevansSchatten  [kehittäjä] 26.1.2019 klo 23.02 
Thanks for the report, I am not a native speaker either.
Viimeisin muokkaaja on RevansSchatten; 27.1.2019 klo 2.36
@Revans Schatten. i havent seen a post yet but some of the districts arent producing resources
RevansSchatten  [kehittäjä] 27.1.2019 klo 2.35 
From what I know, districts are unable to produce resources, I just posted an update. Now districts that were supposed to produce resources have new jobs that produce more / different resources.
A lot of the new districts don't seem to be functioning. Either outright can't construct them because there's no district slots or they don't produce any jobs or resources.
Geothermal Technician jobs appear to be unworkable by organic hive-mind pops.
RevansSchatten  [kehittäjä] 27.1.2019 klo 22.10 
That's weird, for me they worked, but I will test it and see if I find anything.
RevansSchatten  [kehittäjä] 27.1.2019 klo 22.11 
I will rewrite the job for the hive-minds
I'd say you have to create separate jobs for gestalts. Gestalt pops in worker/specialist stratum does not have any pop upkeep (be it food, energy, etc). This is exactly why vanilla has to repeat itself.
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