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Picked up another bullpup that the map had spawned
Sold first bullpup
Second bullpup would not show in the trader menu.
Players disconnect when switching to ClassicMode
Details
When switching to ClassicMode from another game mode, my console spits out
[0149.85] ScriptLog: Got bad game mode KFClassicModeSrv.KFGameInfo_LegacySurvival expected KFGameContent.KFGameInfo_Survival
[0149.85] DevNet: PreLogin failure: Server No longer available. Mismatch DesiredGameMode.
The screen flashes once with the in game menu as if they're connected before kicking all connected players from the server. They have to reconnect to the server to get back on.
Screenshots
Screenshot.
Steps to reproduce
Switch from another gamemode type to ClassicMode at the end of a match.
ServerExtMut.xVotingHandler conflict
Details
When using ServerExt, specifically ServerExtMut.xVotingHandler, two menus for map and gametype voting appear at the round end screen. One has the correct list of maps and game types, the other only has maps. If I disable ServerExtMut.xVotingHandler, then I can't get any of the other game modes and switch out of ClassicMode.
If I add the other game modes under [KFClassicModeSrv.xVotingHandler] then the game won't switch out of classic mode no matter what is voted for.
Screenshots
Screenshot of the problem.
Steps to reproduce
Make sure the ServerExtMut.xVotingHandler mutator is active, then reach the end of match voting screen.
I'm not sure if anyone else is experiencing this.
This issue is not related to Classic Mode, it's related to the new asset loading system TWI implemented that is not asynchronous
Every time I hit tab the game will crash, I thought it was a scoreboard issue, but i rebound the scoreboard key and hitting tab still crashed.
Screenshots
Nothing to screenshot
Steps to reproduce
Load in to a map with the mutator, hit TAB
I've opened issues 7[github.com], 8[github.com], 9[github.com] & 10[github.com] on the GitHub page, with the former two being major bugs and the latter being minor. Any chance these could be addressed?
Ran into the same issue, Scoreboard is indeed what's crashing it, but there's also the additional issue of the keys not changing to the new binds. I rebound it from TAB to M manually by editing the "Documents\My Games\KillingFloor2\KFGame\Config\KFClassicInput.cfg" and I can reflexively press TAB to my hearts content because M crashes it now :D
i'm assuming this is an adjacent glitch but if you find a dropped 9mm it doesn't turn your 9mm into dual 9mms, you just carry two separate single ones. you also can't drop the second one or sell it at the trader, so you're just stuck with a redundant 9mm
Thanks alot :)