Killing Floor 2

Killing Floor 2

Classic Mode
233 Comments
DogMan 24 May @ 4:33am 
Very cool
Forrest Mark X  [author] 31 Jan @ 4:09pm 
I'll fix it when I can
Forrest Mark X  [author] 31 Jan @ 4:09pm 
I don't change any of the gameinfo parameters so long must be what it defaults to without a ?GameLength= entry
DankMessiah3 31 Jan @ 2:20pm 
nice thanks also maybe its an issue with classic menu but the game length is always long unless i start it from the console
Forrest Mark X  [author] 31 Jan @ 8:36am 
Pushed a fix for both of those
DankMessiah3 30 Jan @ 3:43pm 
is there anyway to make the menu actually pause the game when playing solo it just keeps going cant change my settings without getting killed, also music doesnt work but great mod
[Hunter]XN 12 Aug, 2023 @ 4:41am 
Why does the difficulty autoset itself to HoE? It's really damn annoying, anyway to change it? Also there isn't any music
Windows11 24 Jan, 2023 @ 11:08am 
This also has a conflict due to ClassicScoreboard, pls fix it. i'm still running server in KR
K_nnedy 3 Jan, 2023 @ 11:13am 
Is there a console command to max out the perks? The ones i saw on the default config doesnt seems to work. Im sure im doing something wrong
Chick'n'Duck 6 May, 2022 @ 9:21am 
RIP server ?
ExiledCoalition.Com 24 Dec, 2021 @ 9:30pm 
im running this mod exclusively @ 209.8.126.123:7777 if anyone is interested in playing this, the server runs exclusively on ported KF1 maps to try and provide that KF1 feel with whats available on the workshop. Exiled Coalition is a community built around Killing Floor 1 so this is a great addition for anyone on KF2 wanting to somewhat experience the thrill of KF1.
ExiledCoalition.Com 24 Dec, 2021 @ 9:30pm 
not sure how close you want this to kf1, i think its ok if its not exactly like kf1 but if you did want it as close as possible, things i did notice was the lever action being a little more weaker than it was on kf1, zed spawn count per wave isnt accurate, spawns arent accurate at least for when scrakes and fleshpounds do appear, scrakes on kf1 dont show up till wave 5+ and fleshpounds dont show up till 7+ and i did notice them showing up earlier on this mod, but yeah, just what ive gathered so far from playing it a few times and testing things out. great job though, i dont know if youre still developing this mod further as im aware that kf2 isnt the best place right now for modding but yeah.
KweliTX 20 Dec, 2021 @ 12:43am 
Just got this setup today from scratch using the tool linked, https://steamproxy.net/groups/ServerTool

I'm not sure if I completed this install in the most efficient way but it's working and I'm looking forward to testing it out further. So far, I like the touch where the doors respawn during the next wave after zeds break through your weld!
DλmiλnBrλwls 17 Nov, 2021 @ 9:52am 
@Apex_Sponge Try adding -windowed to your game launch settings, that did the trick for me.
Apex_Sponge 11 Oct, 2021 @ 4:20am 
i tried this out and when i went to run kf2 it wont even open now and ive reinstalled and checked the files mutiple times and i dunno what to do but im loseing hope
Goom 30 Mar, 2021 @ 1:24am 
Theres no music
Windows11 29 Jan, 2021 @ 6:38pm 
Please add StatFileDir function for cloud backup. ServerExt has that feature but not in this mode.
DangerMan 26 Jan, 2021 @ 9:21am 
I just want to find a MOD that adds the Original Soundtrack from KF1 but i cant find it anywhere on the Workshop.
Windows11 30 Dec, 2020 @ 11:47am 
Character customization is broken, because the Accessories menu has been subdivided. please fix it
♥Violence♥ 23 Dec, 2020 @ 9:10pm 
How would I set the difficulty to something that isn't HOE?
I prefer my games to be more fun than painful.
Windows11 8 Dec, 2020 @ 10:57pm 
it's about TWI, thanks for update
Forrest Mark X  [author] 8 Dec, 2020 @ 10:42pm 
Because that is where it exists
Windows11 8 Dec, 2020 @ 9:17pm 
KFWeapDef_HRGTeslauncher's path has changed to KFGame again. lol
Christina 6 Nov, 2020 @ 7:15pm 
Darn :( Well, even if we weren't able to fix it, I do appreciate your help and quick response!
Forrest Mark X  [author] 6 Nov, 2020 @ 7:07pm 
Sadly the crash provides no useful info
Christina 6 Nov, 2020 @ 6:52pm 
Forrest Mark X  [author] 6 Nov, 2020 @ 6:08pm 
Hmm I guess send another Launch.log
Christina 6 Nov, 2020 @ 4:33pm 
No, just using default Killing Floor 2 (albeit with lots of mods installed).
Forrest Mark X  [author] 6 Nov, 2020 @ 4:20pm 
Are you on the beta?
Christina 6 Nov, 2020 @ 4:18pm 
Well, I feel silly for missing that! Removing the space seems to have made the difference, however I then get a bugsplat error. Should I send another launch log?
Forrest Mark X  [author] 6 Nov, 2020 @ 4:03pm 
Seems you have a space at the end of the mutator string

[0086.16] Warning: Warning, Failed to load 'Class KFClassicModeSrv.ClassicMode ': Failed to find object 'Class KFClassicModeSrv.ClassicMode '
Christina 6 Nov, 2020 @ 3:57pm 
https:// www. mediafire. com/file/usf8tux36l7au7i/Launch.log/file

Here's a link to the file since it's really long. Had to break it up because of steams link blocking, sorry.

and thank you for the quick response :)
Forrest Mark X  [author] 6 Nov, 2020 @ 3:35pm 
Post your Launch.log found in Documents\My Games\KillingFloor2\KFGame\Logs
Christina 6 Nov, 2020 @ 2:42pm 
I can't seem to get this one working, I'm afraid. I tried installing it to both the documents and steam directories for the game, but it still just plays as normal KF2 whenever I use the command.
VeteranFruitshop 30 Sep, 2020 @ 9:02pm 
Well it's working properly now, nevermind.
Forrest Mark X  [author] 30 Sep, 2020 @ 1:14pm 
They were not changed at all
VeteranFruitshop 29 Sep, 2020 @ 10:38pm 
The Microwave Gun and Arc Generator are broken and can't be reloaded i'm sorry to say.
Windows11 29 Sep, 2020 @ 3:59pm 
Not "KFGame.KFWeapDef_HRGTeslauncher" and "KFGameContent.KFWeapDef_HRGTeslauncher" is right
It seems TWI's mistake... and currently can not search this mode in workshop
Forrest Mark X  [author] 29 Sep, 2020 @ 10:47am 
Updated
KowpunK 29 Sep, 2020 @ 9:59am 
Having bugsplats on loading screen after recent update. Before that everything worked fine. Is it on my end or update broke smth?
Forrest Mark X  [author] 29 Aug, 2020 @ 8:06pm 
Hmm it sounds like somehow the darts are hitting yourself, I didn't really change much about the projectiles but I'm guessing TWI decided to update something and broke things again
Forrest Mark X  [author] 29 Aug, 2020 @ 7:38pm 
I havn't updated the mod in a while, not surprised something completely unrelated to any updates TWI did somehow broke
Forrest Mark X  [author] 25 Aug, 2020 @ 2:27pm 
Because it's KF1 medic armor which absorbed a ton of damage (Why medics were OP)
Bot 25 Aug, 2020 @ 9:58am 
Hey, i really like the mod so far and have been having a blast playing it with friends. I just have one thing I was wondering about. One of my friends plays medic and it seems as though his armor is way too strong as he almost never loses it, so I wanted to ask if maybe an update broke it somehow? Maybe Im just misremembering kf1 though.
Forrest Mark X  [author] 17 Aug, 2020 @ 3:31pm 
Will look later, music is such a pain in ass simply because TWI can't code anything right
Lemmestrokeyoshit25 17 Aug, 2020 @ 12:28pm 
Hes right. Music is broken.
VeteranFruitshop 16 Aug, 2020 @ 7:53am 
Me neither but the only music that plays is the Patty theme, all other music between waves is either gone or very quiet.
Forrest Mark X  [author] 16 Aug, 2020 @ 4:54am 
I do not know
VeteranFruitshop 15 Aug, 2020 @ 5:55pm 
Did the music break? I can't hear it anymore.
Forrest Mark X  [author] 30 Jun, 2020 @ 6:39pm 
Ahh the custom weapons, yeah that requires code work or to request the mod author to make the weapon multi-perk