XCOM 2
[WOTC] Better Double Agents
Boberto 6 Apr, 2021 @ 1:02pm
For those wanting modded humanoid enemies
Add this to the ini
;Advent Psi Ops. +DoubleAgentCharacterTemplates=( TemplateName="AdvRaptorM1", MinForceLevel=3, MaxForceLevel=6 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvRaptorM2", MinForceLevel=7, MaxForceLevel=12 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvRaptorM3", MinForceLevel=13, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvWraithM1", MinForceLevel=3, MaxForceLevel=7 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvWraithM2", MinForceLevel=8, MaxForceLevel=13 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvWraithM3", MinForceLevel=14, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvDestroyerM1", MinForceLevel=3, MaxForceLevel=7 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvDestroyerM2", MinForceLevel=8, MaxForceLevel=13 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvDestroyerM3", MinForceLevel=14, MaxForceLevel=20 ) ;Advent Field Training (Training Officer) +DoubleAgentCharacterTemplates=( TemplateName="AdvTrainingOfficerM1", MinForceLevel=1, MaxForceLevel=7 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvTrainingOfficerM2", MinForceLevel=8, MaxForceLevel=13 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvTrainingOfficerM3", MinForceLevel=8, MaxForceLevel=13 ) ;Advent General Revamp (Advent Royal Guard) +DoubleAgentCharacterTemplates=( TemplateName="AdvGeneralM1", MinForceLevel=3, MaxForceLevel=7 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvGeneralM2", MinForceLevel=8, MaxForceLevel=13 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvGeneralM3", MinForceLevel=14, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvGeneralM2B", MinForceLevel=10, MaxForceLevel=14 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvGeneralM3B", MinForceLevel=15, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvHonorGuardM2", MinForceLevel=10, MaxForceLevel=14 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvHonorGuardM3", MinForceLevel=15, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvHonorGuardLMGM3", MinForceLevel=15, MaxForceLevel=20 ) ;Advent Purifier Revamp +DoubleAgentCharacterTemplates=( TemplateName="AdvPurifierCaptainM1", MinForceLevel=5, MaxForceLevel=8 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvPurifierCaptainM2", MinForceLevel=10, MaxForceLevel=14 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvPurifierCaptainM3", MinForceLevel=16, MaxForceLevel=20 ) ;Bio Division (Bio 2.0) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioCaptainM1", MinForceLevel=1, MaxForceLevel=7 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioCaptainM2", MinForceLevel=8, MaxForceLevel=13 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioCaptainM3", MinForceLevel=14, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioTrooperM1", MinForceLevel=1, MaxForceLevel=6 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioTrooperM2", MinForceLevel=7, MaxForceLevel=13 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioTrooperM3", MinForceLevel=14, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioAssaultTrooperM2", MinForceLevel=8, MaxForceLevel=13 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioAssaultTrooperM3", MinForceLevel=14, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioAssaultTrooperM2B", MinForceLevel=8, MaxForceLevel=13 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioAssaultTrooperM3B", MinForceLevel=14, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioRocketTrooperM2", MinForceLevel=9, MaxForceLevel=14 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioRocketTrooperM3", MinForceLevel=15, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioGeneralM1A", MinForceLevel=3, MaxForceLevel=7 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioGeneralM2A", MinForceLevel=8, MaxForceLevel=13 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioGeneralM3A", MinForceLevel=14, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioGeneralM2B", MinForceLevel=8, MaxForceLevel=13 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioGeneralM3B", MinForceLevel=14, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioGeneralM1C", MinForceLevel=3, MaxForceLevel=7 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioGeneralM2C", MinForceLevel=8, MaxForceLevel=13 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioGeneralM3C", MinForceLevel=14, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioGeneralM2D", MinForceLevel=8, MaxForceLevel=13 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioGeneralM3D", MinForceLevel=14, MaxForceLevel=20 ) ; A Harder War: The Fanatics +DoubleAgentCharacterTemplates=( TemplateName="AHWAdvBishop", MinForceLevel=15, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AHWAdvInquisitor", MinForceLevel=14, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AHWAdvCrusader", MinForceLevel=12, MaxForceLevel=20 ) ; [WoTC] Purge Priests +DoubleAgentCharacterTemplates=( TemplateName="PurgePriest", MinForceLevel=12, MaxForceLevel=19 ) +DoubleAgentCharacterTemplates=( TemplateName="PurgeBishop", MinForceLevel=16, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="ExaltedPurgePriest", MinForceLevel=20, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="ExaltedPurgeArchbishop", MinForceLevel=20, MaxForceLevel=20 ) ; [WoTC] Advent Custodians Standalone +DoubleAgentCharacterTemplates=( TemplateName="AdventCustodianMaster", MinForceLevel=16, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AdventCustodian", MinForceLevel=16, MaxForceLevel=20 ) ; [WoTC] Standalone Exalted Custodians +DoubleAgentCharacterTemplates=( TemplateName="ExaltedCustodian_Grandmaster", MinForceLevel=20, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="ExaltedCustodian", MinForceLevel=20, MaxForceLevel=20 ) ; [WOTC] Advent Hunter Restoration (Counter Op) +DoubleAgentCharacterTemplates=( TemplateName="AdvCounterOpM1", MinForceLevel=1, MaxForceLevel=7 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvCounterOpM2", MinForceLevel=8, MaxForceLevel=13 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvCounterOpM3", MinForceLevel=14, MaxForceLevel=20 )

Let me know if this works since I have not tested it and I am new to modding!

Thanks!
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Showing 1-9 of 9 comments
Dragon32 6 Apr, 2021 @ 1:39pm 
ADVENT Medic already supports this, here's ADVENT Sniper:

[XComGame.X2StrategyElement_XpackResistanceActions]
+DoubleAgentCharacterTemplates=( TemplateName="AdventSniperM1", MinForceLevel=3, MaxForceLevel=9 )
+DoubleAgentCharacterTemplates=( TemplateName="AdventSniperM2", MinForceLevel=10, MaxForceLevel=15 )
+DoubleAgentCharacterTemplates=( TemplateName="AdventSniperM3", MinForceLevel=16, MaxForceLevel=20 )
Boberto 6 Apr, 2021 @ 1:46pm 
Some mods had "MaxForceLevel=99" and I edited them down to be "MaxForceLevel=20"

Do you know the ramifications of this?

What do the lines mean?
Dragon32 6 Apr, 2021 @ 3:52pm 
If you set both Min and MaxForceLevel to 99 a unit will never appear. If it's just MaxForceLevel then I guess that's done if people mod their game so there are more than 20 Force Levels. I think there's a mod which does that...
TrooperCoon 10 May, 2021 @ 7:18am 
i think both bio division and advent hunter already supports this, and also custodians
i mean they spawn without me having to change the inis
TrooperCoon 10 May, 2021 @ 7:22am 
also you missed this, if you're playing with the whole custodian mod

+DoubleAgentCharacterTemplates=( TemplateName="Mk2_Custodian", MinForceLevel=16, MaxForceLevel=20 )
OverMoment 16 Jan, 2022 @ 5:16am 
pathfinder mod says it added to dounble agent, guessing nothing needs to change?
TrooperCoon 23 Jun, 2022 @ 7:19am 
yes
TrooperCoon 23 Jun, 2022 @ 7:21am 
we can probably add enemies from requiem of man : praetorian standalone and unofficial spectrum enemies
Originally posted by TrooperCoon:
we can probably add enemies from requiem of man : praetorian standalone and unofficial spectrum enemies
I was wandering this too.
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Showing 1-9 of 9 comments
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