XCOM 2
[WOTC] Better Double Agents
Boberto 2021년 4월 6일 오후 1시 02분
For those wanting modded humanoid enemies
Add this to the ini
;Advent Psi Ops. +DoubleAgentCharacterTemplates=( TemplateName="AdvRaptorM1", MinForceLevel=3, MaxForceLevel=6 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvRaptorM2", MinForceLevel=7, MaxForceLevel=12 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvRaptorM3", MinForceLevel=13, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvWraithM1", MinForceLevel=3, MaxForceLevel=7 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvWraithM2", MinForceLevel=8, MaxForceLevel=13 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvWraithM3", MinForceLevel=14, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvDestroyerM1", MinForceLevel=3, MaxForceLevel=7 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvDestroyerM2", MinForceLevel=8, MaxForceLevel=13 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvDestroyerM3", MinForceLevel=14, MaxForceLevel=20 ) ;Advent Field Training (Training Officer) +DoubleAgentCharacterTemplates=( TemplateName="AdvTrainingOfficerM1", MinForceLevel=1, MaxForceLevel=7 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvTrainingOfficerM2", MinForceLevel=8, MaxForceLevel=13 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvTrainingOfficerM3", MinForceLevel=8, MaxForceLevel=13 ) ;Advent General Revamp (Advent Royal Guard) +DoubleAgentCharacterTemplates=( TemplateName="AdvGeneralM1", MinForceLevel=3, MaxForceLevel=7 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvGeneralM2", MinForceLevel=8, MaxForceLevel=13 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvGeneralM3", MinForceLevel=14, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvGeneralM2B", MinForceLevel=10, MaxForceLevel=14 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvGeneralM3B", MinForceLevel=15, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvHonorGuardM2", MinForceLevel=10, MaxForceLevel=14 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvHonorGuardM3", MinForceLevel=15, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvHonorGuardLMGM3", MinForceLevel=15, MaxForceLevel=20 ) ;Advent Purifier Revamp +DoubleAgentCharacterTemplates=( TemplateName="AdvPurifierCaptainM1", MinForceLevel=5, MaxForceLevel=8 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvPurifierCaptainM2", MinForceLevel=10, MaxForceLevel=14 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvPurifierCaptainM3", MinForceLevel=16, MaxForceLevel=20 ) ;Bio Division (Bio 2.0) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioCaptainM1", MinForceLevel=1, MaxForceLevel=7 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioCaptainM2", MinForceLevel=8, MaxForceLevel=13 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioCaptainM3", MinForceLevel=14, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioTrooperM1", MinForceLevel=1, MaxForceLevel=6 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioTrooperM2", MinForceLevel=7, MaxForceLevel=13 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioTrooperM3", MinForceLevel=14, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioAssaultTrooperM2", MinForceLevel=8, MaxForceLevel=13 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioAssaultTrooperM3", MinForceLevel=14, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioAssaultTrooperM2B", MinForceLevel=8, MaxForceLevel=13 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioAssaultTrooperM3B", MinForceLevel=14, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioRocketTrooperM2", MinForceLevel=9, MaxForceLevel=14 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioRocketTrooperM3", MinForceLevel=15, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioGeneralM1A", MinForceLevel=3, MaxForceLevel=7 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioGeneralM2A", MinForceLevel=8, MaxForceLevel=13 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioGeneralM3A", MinForceLevel=14, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioGeneralM2B", MinForceLevel=8, MaxForceLevel=13 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioGeneralM3B", MinForceLevel=14, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioGeneralM1C", MinForceLevel=3, MaxForceLevel=7 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioGeneralM2C", MinForceLevel=8, MaxForceLevel=13 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioGeneralM3C", MinForceLevel=14, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioGeneralM2D", MinForceLevel=8, MaxForceLevel=13 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvBioGeneralM3D", MinForceLevel=14, MaxForceLevel=20 ) ; A Harder War: The Fanatics +DoubleAgentCharacterTemplates=( TemplateName="AHWAdvBishop", MinForceLevel=15, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AHWAdvInquisitor", MinForceLevel=14, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AHWAdvCrusader", MinForceLevel=12, MaxForceLevel=20 ) ; [WoTC] Purge Priests +DoubleAgentCharacterTemplates=( TemplateName="PurgePriest", MinForceLevel=12, MaxForceLevel=19 ) +DoubleAgentCharacterTemplates=( TemplateName="PurgeBishop", MinForceLevel=16, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="ExaltedPurgePriest", MinForceLevel=20, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="ExaltedPurgeArchbishop", MinForceLevel=20, MaxForceLevel=20 ) ; [WoTC] Advent Custodians Standalone +DoubleAgentCharacterTemplates=( TemplateName="AdventCustodianMaster", MinForceLevel=16, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="AdventCustodian", MinForceLevel=16, MaxForceLevel=20 ) ; [WoTC] Standalone Exalted Custodians +DoubleAgentCharacterTemplates=( TemplateName="ExaltedCustodian_Grandmaster", MinForceLevel=20, MaxForceLevel=20 ) +DoubleAgentCharacterTemplates=( TemplateName="ExaltedCustodian", MinForceLevel=20, MaxForceLevel=20 ) ; [WOTC] Advent Hunter Restoration (Counter Op) +DoubleAgentCharacterTemplates=( TemplateName="AdvCounterOpM1", MinForceLevel=1, MaxForceLevel=7 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvCounterOpM2", MinForceLevel=8, MaxForceLevel=13 ) +DoubleAgentCharacterTemplates=( TemplateName="AdvCounterOpM3", MinForceLevel=14, MaxForceLevel=20 )

Let me know if this works since I have not tested it and I am new to modding!

Thanks!
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Dragon32 2021년 4월 6일 오후 1시 39분 
ADVENT Medic already supports this, here's ADVENT Sniper:

[XComGame.X2StrategyElement_XpackResistanceActions]
+DoubleAgentCharacterTemplates=( TemplateName="AdventSniperM1", MinForceLevel=3, MaxForceLevel=9 )
+DoubleAgentCharacterTemplates=( TemplateName="AdventSniperM2", MinForceLevel=10, MaxForceLevel=15 )
+DoubleAgentCharacterTemplates=( TemplateName="AdventSniperM3", MinForceLevel=16, MaxForceLevel=20 )
Boberto 2021년 4월 6일 오후 1시 46분 
Some mods had "MaxForceLevel=99" and I edited them down to be "MaxForceLevel=20"

Do you know the ramifications of this?

What do the lines mean?
Dragon32 2021년 4월 6일 오후 3시 52분 
If you set both Min and MaxForceLevel to 99 a unit will never appear. If it's just MaxForceLevel then I guess that's done if people mod their game so there are more than 20 Force Levels. I think there's a mod which does that...
TrooperCoon 2021년 5월 10일 오전 7시 18분 
i think both bio division and advent hunter already supports this, and also custodians
i mean they spawn without me having to change the inis
TrooperCoon 2021년 5월 10일 오전 7시 22분 
also you missed this, if you're playing with the whole custodian mod

+DoubleAgentCharacterTemplates=( TemplateName="Mk2_Custodian", MinForceLevel=16, MaxForceLevel=20 )
OverMoment 2022년 1월 16일 오전 5시 16분 
pathfinder mod says it added to dounble agent, guessing nothing needs to change?
TrooperCoon 2022년 6월 23일 오전 7시 19분 
yes
TrooperCoon 2022년 6월 23일 오전 7시 21분 
we can probably add enemies from requiem of man : praetorian standalone and unofficial spectrum enemies
nappilydeestruction 2022년 8월 30일 오후 1시 37분 
TrooperCoon님이 먼저 게시:
we can probably add enemies from requiem of man : praetorian standalone and unofficial spectrum enemies
I was wandering this too.
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