XCOM 2
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[WOTC] Better Double Agents
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3 Sep, 2017 @ 4:50am
3 Sep, 2017 @ 10:07am
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[WOTC] Better Double Agents

In 1 collection by Yagisan
Yagisan's War of the Chosen Mods
3 items
Description
By default, you can only ever get a Stun Lancer OR a Trooper. The game makes a random roll from a table of 6 choices, half of which are Stun Lancers, and the other half are Troopers.

This mod replaces that table with a new table containing all 6 base ADVENT types. You now have a 16% chance of getting any one type (from force level 8).

Now, with force level appropriate Double Agents.

The Double Agents can now be one of:
Stun Lancer: From Force Level 3
Trooper: From Force Level 1
Purifer: From Force Level 4
Priest: From Force Level 2
Captain: From Force Level 1
Shieldbearer: From Force Level 8
Popular Discussions View All (1)
9
30 Aug, 2022 @ 1:37pm
For those wanting modded humanoid enemies
Boberto
59 Comments
Boberto 6 Apr, 2021 @ 4:25pm 
@Dragon32

Awesome! So it's like I am creating a redundancy or creating a "just in case" edit.

Thanks!
Dragon32 6 Apr, 2021 @ 3:54pm 
@Boberto
As that link says, if the line starts with "+" then it's not added if it would create a duplicate.
Boberto 6 Apr, 2021 @ 1:44pm 
@Dragon32

Ah thanks. I was thinking it just like Elder Scrolls and how it may overwrite.

Trying to find if several mods edit the "Double Agent" list sounds like a pain.

Editing the list (ind this mod) for added mods would cause 2 entries in the same list.

Would this cause any problems?

I ask because I'd rather have all ABA, A Better DLC, Adv Psi Priest Revamped, etc. mods that introduce humanoid units added to this mod ([WOTC] Better Double Agents) rather than scouring to see if these independent mods added their lists properly.

Plus it looks neater :)

Thanks!
Dragon32 6 Apr, 2021 @ 1:35pm 
@Boberto
If you scroll down to #7 you can see what the various line prefixes mean XCom 2 Mod User Tips [imgur.com]

Basically if you've a bunch of mods that use "+" then they're all adding their entries without overwriting each other

No idea how you're setting load order but it probably doesn't work. Load order in XCOM 2 is weird [robojumper.github.io] and not as important as, e.g., Elder Scrolls games.
Boberto 6 Apr, 2021 @ 1:17pm 
Added a discussion to this mod page for commonly used enemy mods. The headers are commented to show what mods I added.

If people are interested I can add A Better DLC as well.

Question: since this mod replaces the list for Double Agents, it will replace ABA's as well right? So this mod needs ABA units added to the list to work properly?

I currently have this mod loaded AFTER ABA and A Better DLC

Thank you!
Yagisan  [author] 29 May, 2020 @ 9:25pm 
This doesn't change what the double agents bring to a fight, only what agents could possibly come.
Let That Sink In 29 May, 2020 @ 6:19pm 
This was nice. After installing this mod, I got an ADVENT Captain to join my group. Too bad that it forgot to bring its gun to the fight. All it did was point and shit.

Is that normal?
Dragon32 8 Mar, 2020 @ 3:20pm 
@Shavy:
Doesn't LWotC get rid of SitReps?
Shavy 8 Mar, 2020 @ 3:08pm 
LWOTC?
Nazkai 2 Feb, 2020 @ 6:07pm 
Thanks for the confirmation. :steamhappy: