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Awesome! So it's like I am creating a redundancy or creating a "just in case" edit.
Thanks!
As that link says, if the line starts with "+" then it's not added if it would create a duplicate.
Ah thanks. I was thinking it just like Elder Scrolls and how it may overwrite.
Trying to find if several mods edit the "Double Agent" list sounds like a pain.
Editing the list (ind this mod) for added mods would cause 2 entries in the same list.
Would this cause any problems?
I ask because I'd rather have all ABA, A Better DLC, Adv Psi Priest Revamped, etc. mods that introduce humanoid units added to this mod ([WOTC] Better Double Agents) rather than scouring to see if these independent mods added their lists properly.
Plus it looks neater :)
Thanks!
If you scroll down to #7 you can see what the various line prefixes mean XCom 2 Mod User Tips [imgur.com]
Basically if you've a bunch of mods that use "+" then they're all adding their entries without overwriting each other
No idea how you're setting load order but it probably doesn't work. Load order in XCOM 2 is weird [robojumper.github.io] and not as important as, e.g., Elder Scrolls games.
If people are interested I can add A Better DLC as well.
Question: since this mod replaces the list for Double Agents, it will replace ABA's as well right? So this mod needs ABA units added to the list to work properly?
I currently have this mod loaded AFTER ABA and A Better DLC
Thank you!
Is that normal?
Doesn't LWotC get rid of SitReps?