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Mods that consume memory are mainly the ones that add textures (every content mod basically, such as Multi Worlds or Tropical Experience) or increase the map size (only MR and giant size mod do this, to my knowledge).
Some mods are much larger than others, and umber of mods is just an indication: if you play with Giant size + Megarandom + TE then it will probably already crash even though it's just 3 mods.
In task manager you need to expand the "Don't starve together" task to get each individual process consumption.
Example here[cdn.forums.klei.com].
In this example total memory usage is 1993 MB, but what matters is the client process consumption (the one with the largest usually), so 1471 MB in my case.
The game will crash when the client process uses about 3300 MB, but it will already be somewhat unstable above 2500.
One of the instabilities is a crash when going to caves. It is very annoying, however I think you can try to rejoin the game and it should work (and you'll be in caves). It will keep crashing every time you switch world, you'll have to rejoin.
Staying below 2500 is hard, when I had 80 mods I remember I was at 2800 and I had the caves issue. But it was playable.
There are some ways to reduce memory usage, however they all have big compromises:
- Hosting a game with caves, or connecting to a dedicated server, consumes ~300 MB less memory than hosting a game with only forest. (Because in the forest case the game merges server + client in only one process, and the limit is reached faster).
Drawback: need to host server which creates lag even in single player, and does not save that much.
- "Small textures" option in game reduce memory use by about ~1000 MB.
Drawback: Graphics become very blurry.
- On Linux with proper graphics drivers installed, the game uses about 2x less memory than Windows. Basically you can not OOM on Linux and play with as many mods you like there.
Drawback: have to play on Linux
- Last chance of playing with your favorite mods would be that Klei devs update the game to 64 bit[forums.kleientertainment.com] to remove the memory limit , but they have not planned to do it yet, even though there have been a lot of threads about it in the last months. So please bump the threads you see about 64-bit if you want them to notice.