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this could also happen with caves and ruins. ruin sinkhole would be farthest from cave sinkhole, and ancient gateway would be farthest from ruins sinkhole
Please create a regular world and caves generation template together.
I know! There is already such a mod, but it is poorly made and has many different generation errors, but you can make a good template that will allow players with a bad processor to play with the caves.
There are settings "MacTuskTownOption" and "MacTuskCityOption", try setting them to 0. They are hidden settings, you need to edit them directly in modinfo.lua (you can set them in the modoverrides.lua if you are on a dedicated server).
That said, I haven't seen the MacTuskCity spawn myself in-game, I realize there is a bug in my mod options and it is undefined, but it seems the default value is 0, so most likely this comes from an other mod.
You mean disable* cave generation right? Yes, that's possible, go to mod settings, and disable Caves and Ruins. (Also disable "Cave setpieces on surface" don't remember how it's called but I think it's off by default anyway)
(Green World. Multi Worlds)
@Mechanical Bush
Not sure exactly what you want me to do. I don't speak Chinese so I can't translate myself, also I don't know how to translate modinfo.lua without impacting English speakers.
The best you can do is to copy modinfo.lua and translate the strings (for example with Google Translate) then host your own copy of this mod. (I give you permission, but this will be a pain for you to maintain)..
Alternatively if you want me to paste a link with Chinese instructions in the introduction, I can do that.
Yeah the worldgen is basically a bandaid built over Don't Starve original system, and the key code is probably inside Voronoi* routines, which are not accessible from Lua, I don't think it's possible to do more than what I did unless you're really good at hacking. If you have a LOT of time you could write an entirely new generator using the map tile editing functions (check the Map Editor mods) but even after that performance will probably suck.
Having more biomes is rather simple on paper (just add more tasks/rooms), but you'll likely still get this petal-like shape despite making a circular graph, it tends to happen more when there are too many connections / biomes. So unfortunately probably not possible.
It'd be cool to have the same individual biome size but just . . . more of them? As in a large map doesn't just make the biomes larger, it instead makes more of them. I halfassed tweaking the worldgen to do this, but . . . well, DST worldgen is weird, much weirder than something like Minecraft, and it'd difficult to manipulate without completely tossing the entire story system and/or Voronoi generator. Which I'm kinda considering doing now.
Not big on light bulbs spawning in one of the forest biomes with no option to disable, but I can fix that with a quick loop+delete on creating the world if it bothers me enough.
If you set "Caves" to "Enabled", you'll have at least Toadstool and Stalker. If you set "Ruins" too, you'll get the Ancient Guardian and maybe the Ancient Fuelweaver if you set to "Too many" (but I haven't tested for a while). I didn't include the new bosses and I don't think they'll spawn in overworld without me doing an update, but let me know after you gave a try. (Note: new bosses will still spawn normally in their normal worlds eg. Toadstool in cave or Beaver on Forest)
Is the "Forgotten Knowledge" update biome included too?
Unfortunately, easier said than done. Which boss is missing for example? Are you sure that it comes from Megarandom or could it come from something else? It's not an issue that is easy to debug, also, I've not played the game for a while. Still I want this to be fixed, so please can you ping me again if I forget when I eventually come back, say in 6 months, maybe :)
The only thing I can guarantee you is that when I used to play this game I didn't notice any problem. But the game code has changed a lot since then, maybe they introduced something new that breaks the mod (although I have a hard time seeing what). I've never come back to play this game for long enough to be able to check.
Light bulbs will spawn in one of the forest biomes. Sorry about that, that's undocumented, but I thought it would be cool for people who don't play with the cave biomes.