Don't Starve Together

Don't Starve Together

Megarandom world generation
818 Comments
BetFury.io_afa82 15 May @ 3:10pm 
plis update mod
BetFury.io_afa82 15 May @ 3:10pm 
plis update mod
BetFury.io_afa82 15 May @ 3:10pm 
plis update mod
BetFury.io_afa82 15 May @ 3:09pm 
plis update mod
Legenda pro trader 9 Nov, 2023 @ 10:44pm 
Kiki gas crashed:steamsad:
a username 1 Oct, 2023 @ 3:35pm 
I have no other mods installed and the MacTuskCity is still appearing. I'm confused on if this setpiece is part of the vanilla game or if it's added by this mod.
CryoChick 27 Jun, 2023 @ 1:07pm 
hey is there a mod or addon to this that can make it so that caves bosses spawn in the overworld as well as making the ocean islands connect to the mainland? (moon quay moon island and pearls island)
Ducky 25 Apr, 2023 @ 7:21pm 
:DSTskull:
Jujusolano 25 Apr, 2023 @ 9:29am 
mod dont work anymore
Daris 13 Apr, 2023 @ 12:42am 
:DSTskull:
Cactus Based Cola 5 Mar, 2023 @ 5:52pm 
So ive been trying to find it all this time in the mods folder, and can not find it at all since it doesnt seem to download rather it seems to be a cloud mod. which is knda annoying to solve this issue of the MacTusk City spawning
Armchair 6 Feb, 2023 @ 4:17pm 
idea: mode where there are 4 seperate islands, connected by bridges (similar to the ones in Adventure Mode). each island has it's own biomes, resources, set pieces, and mobs (no two islands have the same one, i.e. only one biome can have spider dens). the bridges have all sorts of threats just like the ones in Adventure Mode, and you have to cross them if you need different resources. lunar island is on the island farthest from spawn btw

this could also happen with caves and ruins. ruin sinkhole would be farthest from cave sinkhole, and ancient gateway would be farthest from ruins sinkhole
BetFury.io_afa82 27 Dec, 2022 @ 9:32am 
Developers, I have a request for you.
Please create a regular world and caves generation template together.
I know! There is already such a mod, but it is poorly made and has many different generation errors, but you can make a good template that will allow players with a bad processor to play with the caves.
Swaggy  [author] 25 Dec, 2022 @ 6:02pm 
@Cactus Based Cola
There are settings "MacTuskTownOption" and "MacTuskCityOption", try setting them to 0. They are hidden settings, you need to edit them directly in modinfo.lua (you can set them in the modoverrides.lua if you are on a dedicated server).
That said, I haven't seen the MacTuskCity spawn myself in-game, I realize there is a bug in my mod options and it is undefined, but it seems the default value is 0, so most likely this comes from an other mod.
Cactus Based Cola 12 Dec, 2022 @ 12:38pm 
Is there a way to disable the Walrus Town from spawning? Not the three camps next to each other, im talking the like 20 all right ontop of each other
тебя нет 12 Oct, 2022 @ 10:19am 
Well, Ive got a way - when my mod in >Mods is changed, changes are not working. After making like 60 worlds, I finally fix this by changing options in mods while creating world....
тебя нет 10 Oct, 2022 @ 11:06am 
Ive got caves and ruins disabled, and still getting them at a surface every time, what Im doing wrong? :/
Swaggy  [author] 19 Sep, 2022 @ 4:09pm 
And yes you can enable caves in a world with Megarandom, it will work and the caves will be unaffected by whatever settings you have selected. The Megarandom settings basically only apply to the Overworld. So you can disable caves in Megarandom options and enable caves in the game option and it will give a normal world.
Swaggy  [author] 19 Sep, 2022 @ 4:05pm 
Multiworlds probably doesn't work anymore, sadly.

You mean disable* cave generation right? Yes, that's possible, go to mod settings, and disable Caves and Ruins. (Also disable "Cave setpieces on surface" don't remember how it's called but I think it's off by default anyway)
Rquest 18 Sep, 2022 @ 6:48pm 
Unrelated, is it possible to enable cave generation? I prefer to have them underground instead of as a biome above ground
Rquest 18 Sep, 2022 @ 6:38pm 
I still was not able to get multiworlds to work so maybe that's the issue?
Swaggy  [author] 18 Sep, 2022 @ 6:13pm 
@Rquest According to its mod page comments "Green World" is bugged and no longer maintained. I will give it a try some day since I used to like this mod but most likely the problem is not on my end
Rquest 18 Sep, 2022 @ 4:49pm 
I could get it to work with cherry forest and tropical experience but adding anything else caused the world to not gen

(Green World. Multi Worlds)
Swaggy  [author] 11 Sep, 2022 @ 12:32pm 
Just tried it twice with cherry forest and it worked. Can you please share the error log, and/or the settings that are needed to reproduce the crash. (Ideally, only use Megarandom + Cherry Forest and see if you still have the crash, otherwise there must be an other mod causing conflicts. Also please share which settings you have set in both mods config)
KING Locutus of Borg 11 Sep, 2022 @ 10:38am 
This mod creashes the game when i load it with Cherry Forrest too.. same issue as MadBudder has... any fix for this please ?
DJ Bananinha🍌 8 Sep, 2022 @ 10:57am 
Is there a way to kill fuelweaver using this mod or thats not a thing?
MadBudder 21 Jun, 2022 @ 10:13am 
this mod seems to crash my game when i load it with Cherry Forrest
blahpers 28 May, 2022 @ 3:09pm 
@Swaggy Thanks for the response! I suspected as much re: petal shape and have been slowly poking away at the worldgen since then. If I come up with anything interesting, I'll happily let you know.
Swaggy  [author] 27 May, 2022 @ 4:41pm 
@< blank >
@Mechanical Bush

Not sure exactly what you want me to do. I don't speak Chinese so I can't translate myself, also I don't know how to translate modinfo.lua without impacting English speakers.

The best you can do is to copy modinfo.lua and translate the strings (for example with Google Translate) then host your own copy of this mod. (I give you permission, but this will be a pain for you to maintain)..

Alternatively if you want me to paste a link with Chinese instructions in the introduction, I can do that.
Swaggy  [author] 27 May, 2022 @ 4:35pm 
@blahpers I added a TODO to make the light bulbs on overworld optional (and maybe I put some other stuff too). Can't tell when I'll do it though, right now I don't even have the game installed.
Swaggy  [author] 27 May, 2022 @ 4:32pm 
@blahpers The screenshots date from 2017, back then there were less biomes, no lunar island, and the world generation algorithm was a bit different. It's probably not possible to get a clean circle anymore (especially due to the island which will take ton of space).

Yeah the worldgen is basically a bandaid built over Don't Starve original system, and the key code is probably inside Voronoi* routines, which are not accessible from Lua, I don't think it's possible to do more than what I did unless you're really good at hacking. If you have a LOT of time you could write an entirely new generator using the map tile editing functions (check the Map Editor mods) but even after that performance will probably suck.

Having more biomes is rather simple on paper (just add more tasks/rooms), but you'll likely still get this petal-like shape despite making a circular graph, it tends to happen more when there are too many connections / biomes. So unfortunately probably not possible.
blahpers 20 May, 2022 @ 5:37pm 
Update: Changing size to "automatic" helped. Any other size made the map revert to a petal-like state with large biomes rather than a dense, varied structure.

It'd be cool to have the same individual biome size but just . . . more of them? As in a large map doesn't just make the biomes larger, it instead makes more of them. I halfassed tweaking the worldgen to do this, but . . . well, DST worldgen is weird, much weirder than something like Minecraft, and it'd difficult to manipulate without completely tossing the entire story system and/or Voronoi generator. Which I'm kinda considering doing now.
blahpers 11 May, 2022 @ 1:03pm 
Try as I might, I can't seem to get a map quite as dense and circular as the thumbnail, even after taking into account the lost space due to Lunar Island and such. Maybe it requires other biome mods as well? Still, this is a vast improvement over the usual "flower-petals" map.
灵悠 11 May, 2022 @ 5:24am 
GOD!
blahpers 10 May, 2022 @ 3:33pm 
Stellar mod.

Not big on light bulbs spawning in one of the forest biomes with no option to disable, but I can fix that with a quick loop+delete on creating the world if it bothers me enough.
Mechanical Bush 3 May, 2022 @ 12:00pm 
Dear author, we hope you can add Chinese language to the page of module setup. We have many Chinese players looking for Chinese translation of this module. Please reply if received, i do not understand English so use the software translation hope you can see clearly thank you
火爆摸大奶子 3 May, 2022 @ 6:27am 
Dear author, we hope you can add Chinese language to the page of module setup. We have many Chinese players looking for Chinese translation of this module. Please reply if received, i do not understand English so use the software translation hope you can see clearly thank you
火爆摸大奶子 3 May, 2022 @ 6:27am 
Dear author, we hope you can add Chinese language to the page of module setup. We have many Chinese players looking for Chinese translation of this module. Please reply if received, i do not understand English so use the software translation hope you can see clearly thank you
火爆摸大奶子 3 May, 2022 @ 6:25am 
We need the Chinese settings page, thank you, author please you can add Chinese to the module settings page, we do not speak English, I am using a translation software to give you a reply, hope to receive can reply, we have many Chinese players are looking for the Chinese translation of this module, please reply thank you
火爆摸大奶子 3 May, 2022 @ 6:21am 
Can we add Chinese? We love this module
Swaggy  [author] 3 May, 2022 @ 6:20am 
@Silver0pk0power
If you set "Caves" to "Enabled", you'll have at least Toadstool and Stalker. If you set "Ruins" too, you'll get the Ancient Guardian and maybe the Ancient Fuelweaver if you set to "Too many" (but I haven't tested for a while). I didn't include the new bosses and I don't think they'll spawn in overworld without me doing an update, but let me know after you gave a try. (Note: new bosses will still spawn normally in their normal worlds eg. Toadstool in cave or Beaver on Forest)
.sxgul 2 May, 2022 @ 7:49pm 
conflictable with "the forge weapons"
Silver0pk0power 1 May, 2022 @ 11:44am 
Wait, so I can fight all the Underground bosses above ground?
Is the "Forgotten Knowledge" update biome included too?
Swaggy  [author] 9 Apr, 2022 @ 11:50am 
@Shadez Not expected, and if that's true, then it's a critical bug I want to have fixed.
Unfortunately, easier said than done. Which boss is missing for example? Are you sure that it comes from Megarandom or could it come from something else? It's not an issue that is easy to debug, also, I've not played the game for a while. Still I want this to be fixed, so please can you ping me again if I forget when I eventually come back, say in 6 months, maybe :)

The only thing I can guarantee you is that when I used to play this game I didn't notice any problem. But the game code has changed a lot since then, maybe they introduced something new that breaks the mod (although I have a hard time seeing what). I've never come back to play this game for long enough to be able to check.
Swaggy  [author] 9 Apr, 2022 @ 11:45am 
@darkkitteh Can you make a screenshot of the ruins you're getting? That's unexpected.

Light bulbs will spawn in one of the forest biomes. Sorry about that, that's undocumented, but I thought it would be cool for people who don't play with the cave biomes.
Shadez 9 Mar, 2022 @ 10:04pm 
Seasonal bosses aren't spawning for some reason. Any ideas? Other than that the mod works fantastic! :buzzed:
Darkkitteh 25 Feb, 2022 @ 5:10pm 
is there a way to remove the caves and all related set pieces from the surface? i disabled one of the settings but when making a world i still get ruins and lighbulb plants on the surface
mish. 14 Feb, 2022 @ 1:17am 
I'm trying to farm saffron feathers but when i bring volatile canaries on the surface they're exploding. Could you please fix this? I love this mod and my current world is at 300+ days so I don't want to start another world. I didn't add the caves to the generation btw.
Aru 2 Feb, 2022 @ 6:49am 
Well im unable to start a Server with this and Multi-Worlds DST only. So not compatibel anymore I guess
kennyS 30 Jan, 2022 @ 7:41am 
Nice mod! Can u make all set pieces optional? I don't want it to spawn mactusk city and maxwell merm shrine but it always does. Pls