Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
btw i can see how Random Research could be fun :)
im still trying to bring my 500+ v1.0 savegame into 1.1 and there are Tons of research still to unlock - even with the brain in a jar mod and bonuses below :)
https://steamproxy.net/sharedfiles/filedetails/?id=1851030679
(i'll have to try it in a new game sometime)
Most mods that add research make them dependent on each other in a logical manner but a few just like throw up 15 researches without any gating and so it bloats the choices that can be randomly selected.
@Ralathar44 I use "Change Research Speed" as well, though I like to set it to 4x. If you have a dedicated scientist or two in a colony, it doesn't take long for them to reach lvl 20, which makes research happen a little too fast for my taste. I'm in it for the long haul :)
I find I rather like that combo :).
If you're a masochist, like me, then also add "Random Research": https://steamproxy.net/sharedfiles/filedetails/?id=1374065851 . Random research makes your research random like it suggests.
I combine Random Research with "Change Research Speed": https://steamproxy.net/sharedfiles/filedetails/?id=1182992587 . Setting it at 0.6 was the sweet spot for me, making research take 60% as long (IE 40% faster).