RimWorld

RimWorld

303 ratings
Random Research
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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405.360 KB
30 Apr, 2018 @ 12:29am
24 Mar @ 2:23pm
17 Change Notes ( view )

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Random Research

In 1 collection by Uuugggg
Uuugggg's RimWorld mods
29 items
Description
A scenario option for random research, with optional blind research: You don't even know what is being researched (until a certain amount of progress is made)

Note that you do need to Turn it on as a scenario option. Which is to say, you can keep this mod active while playing a non-random scenario.

There's a button to re-roll the research once you know what it is. If you want to do that, y'know. Research that was canceled can be continued.


When choosing a scenario, Click 'Scenario Editor', Check on 'Edit mode', Click 'Add part', Click 'Random Research' in the list to add it. To set the Blind Research percentage threshold, scroll down and find Random Research/"blind until progress"

Maybe for balance you'll want to also enable "Research Speed" and crank it up to compensate for the random. ("Add Part:Stat Multiplier", "Research Speed" is top right of the big list of stats)

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And I mean obviously it doesn't research things you're not able to normally - requirements are checked. It even checks if you have the proper bench built, and pops up a warning if you need a better bench.

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You can turn on Random Research without a new game by using the Development mode. Options Menu, Check on Development Mode. Press '/' Key to open the debug action list. "Make Research Random" should be last in the list. The blind % can be set by editing the save file: Add "<blindThreshold>0.5</blindThreshold>" after the line "<def>RandomResearch</def>"

Similarly, Random Research can be turned off from the Development mode. That is also required to make it safe to remove from the modlist.

And if you turn on God Mode, this is all disabled.

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And hey, this supports ResearchTree, in that it prevents queuing and displaying in-progress things.

The ResearchTree GUI to re-roll and continue is workable - a cancel button floating where the queue would go, and you get two completion letters if you continue cancelled research. I blame ResearchTree for that,

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Hey, do you want research to be a little less random? Nope. Who's gonna design the system that chooses what to do, that satisfies everyone's requests for what they think is pseudo-random enough?

What you get is the ability to pause research (once you can see what it is)

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Ludeon Forum (modlist) : https://ludeon.com/forums/index.php?topic=40701
GitHub source : https://github.com/alextd/RimWorld-RandomResearch
Popular Discussions View All (3)
19
4 Dec, 2021 @ 11:06am
Bug Reports
Uuugggg
2
10 Mar, 2021 @ 11:20pm
Disable the PopUp window after task is finished... or add option to disable/enable the option of the popup
qaron
1
21 Aug, 2020 @ 9:26am
Suggestion - Stuck Research
Scrat
186 Comments
Kepabar 2 May @ 4:58pm 
This seems to be broken with Anomaly.

Once you start studying occult things the random research selector will sometimes pick an Anomaly research project to use at the 'normal' research bench, so you never progress on that research. It sits at 0/10 forever.

You are also constantly prompted to choose an anomaly research project (but can't as this mod blocks out the option). Because of this, you can study things but you will never unlock any anomaly research.


Mod would need to be re-worked to treat anomaly projects different from 'regular' research projects.
ArtoniX 20 Apr @ 1:23pm 
SPOILER ALERT You really can check your current research clicking on research bench, and if you have at least one known research, you can easily reroll your current research just by stopping it and starting again, until you got what you wanted. Sad to know
AΩΣ 16 Apr @ 5:46pm 
Hey howdy, figured I'd drop in my experience here. I am having the anomaly researches not researching (on 100% blind) and I've noticed when hovering over the research bench. it tells me what I am researching (Or I'm just noticing it now). Not certain if it was a new feature from base content inferring from the intended mod. Hopefully this helps.
Khabraxis 14 Apr @ 6:04pm 
Anomaly research doesn't really work with this. im guessing its because there is now 2 seperate research tasks at a time.
Omahawski 13 Apr @ 2:08pm 
NOT* NOT Majorly Gamebraking* ate a word
Omahawski 13 Apr @ 2:04pm 
Like i said it's majorly gamebreaking all i have to to is just cancel the anomaly's research and start it again for it to pick another research
Omahawski 13 Apr @ 1:59pm 
it's basically separate, you study captured anomalies and they have separate research points (idk if i can post imgurr links without it being reviewed immediately)
Uuugggg  [author] 13 Apr @ 1:51pm 
How are you queueing research if your research is supposed to be random

TL;DR how does anomaly research even work
Omahawski 13 Apr @ 1:34pm 
Is it possible to blacklist anomaly research to be picked by this mod? I prefer picking this myself, and when random research picks up anomaly one, it isn't researched because i have already queued a research and it also breaks Research Tree (Continued Tree) Generated Tree making it blank forcing me to reload the save, It's not anything gamebreaking. Thanks For updating to 1.5