Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
I'm assuming it was accidentally removed along with the ADS function of many of the other weapons.
Regardless, keep up the continued good work. Am liking the new weapons that the Gitlab version includes. :P
I know, these weapons are a bit powerful - that's because they were originally balanced for a nZombies server I owned back then.
Rebalancing them is a bit out of the question too, because then we'd need to balance over 500 weapons...
You can adjust the damage of all non-projectile TFA weapons by changing the value of sv_tfa_damage_multiplier.