Garry's Mod
3,228 valoraciones
TFA Counter-Strike: Online / Counter-Strike Nexon: Zombie SWEPs [Part 1]
2
5
2
2
   
Premiar
Favoritos
Favorito
Quitar
Content Type: Addon
Addon Type: Weapon
Addon Tags: Comic, Fun
Tamaño
Publicado el
Actualizado el
504.694 MB
28 JUN 2016 a las 11:22
23 DIC 2023 a las 11:12
91 notas sobre cambios ( ver )

Suscríbete para descargar
TFA Counter-Strike: Online / Counter-Strike Nexon: Zombie SWEPs [Part 1]

Descripción
GET TFA BASE OR NOTHING WILL WORK

Hello there, Takimara and I present to you...
Counter-Strike: Online SWEPs!
400+ weapons across all four parts with c_models, thanks to TFA.
Find the guns under TFA CS:O.
Want CS:O2 guns? Click here!

Some weapons can silence. Hold E and left-click!
Some weapons have launchers / alt ammo. Hit suit zoom! Bind it under options.

All guns have bumpmaps. spawnicons, and kill icons. Bumpmaps increase visual quality, and spawnicons show you what you'll spawn. Kill icons show what gun was used to kill an NPC or player.

These weapons require TFA Base.
Get TFA Base here: https://steamproxy.net/sharedfiles/filedetails/?id=2840031720

Credits:
Nexon for making the original guns. Get the game these badass guns came from here!
TFA for helping me convert to playermodel arms, as well as providing the base.
Takimara for the showcase video, and help with porting and coding.
Global for porting, coding, effects.
★Bullet★ for coding, effects and sprite explosion effect base.
WackoD for coding.

Gitlab: https://gitlab.com/Global3/tfa-cso
Got a request? Make the gun yourself and submit a pull request. If you did a good job, we'll add it. Most of the source files used to make the guns are on the Gitlab already.
Discusiones populares Ver todo (9)
19
27 JUL 2022 a las 6:51
What to expect next?
Ruko
6
19 AGO 2023 a las 23:12
dual sword's "special attack"
Ching Bro
4
10 AGO 2022 a las 8:15
Introduction
Takimara
1.771 comentarios
DarkSide360 17 OCT a las 15:45 
why does these weapons cause footsteps and other sound effects to go missing in nZombies Rezzurection? These are really good weapons tho ;-;
WTFmybacon 17 OCT a las 13:07 
Same with the weapons from the JANUS series.
WTFmybacon 17 OCT a las 12:09 
Been playing around with the Gitlab version of this and noticed that the Mechasaurus MK-3 and MK-4 doesn't have their special function there.
I'm assuming it was accidentally removed along with the ADS function of many of the other weapons.

Regardless, keep up the continued good work. Am liking the new weapons that the Gitlab version includes. :P
waisave 14 OCT a las 8:21 
thanks it works
Global  [autor] 14 OCT a las 5:37 
You drop the folders in your add-ons folder
waisave 13 OCT a las 21:39 
any ideas how to install the gif hub version of tfa-cso ?? can anyone teach me how to install
KOUMEI 30 SEP a las 19:15 
i have such fond memories of these guns and i only just rediscovered them. thank you, you four, for keeping these going strong.
Gnilomord 28 SEP a las 23:49 
This probably sounds stupid. As far as I understand, physical projectiles already have their own damage. It would be nice to be able to configure each of them separately in the options section. But it's probably complicated.
Global  [autor] 28 SEP a las 10:05 
Sorry, but there isn't a way.
I know, these weapons are a bit powerful - that's because they were originally balanced for a nZombies server I owned back then.
Rebalancing them is a bit out of the question too, because then we'd need to balance over 500 weapons...

You can adjust the damage of all non-projectile TFA weapons by changing the value of sv_tfa_damage_multiplier.
Gnilomord 28 SEP a las 9:28 
Damn, I just saw the link to this addon, is it possible to add the ability to customize weapon damage? All sorts of RPGs and plasma guns do a lot of damage.