Garry's Mod

Garry's Mod

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TFA Base
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Realism
File Size
Posted
Updated
43.396 MB
24 Jul, 2022 @ 5:09pm
13 Apr @ 4:16am
35 Change Notes ( view )

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TFA Base

Description
(all links dubbed in changelog tab above)

For users:
-A rich, thoroughly tested feature set including:
  • Holographic HUD, reminiscent of FA:S2
  • Viewbob, with tweakable sensitivity.
  • Ironsights, nearwall, sprinting, holstering, and many more weapon dynamics.
  • Movespeed is changed if you're holding a TFA Base weapon, varying with each weapon and your current actions.
  • Dynamic crosshair and accuracy. Quickscoping is no longer an option, as your accuracy will actually decrease until you're fully sighted in. The crosshair is programmed with smooth animations, and will fade rather than disappearing when you sight in.
  • Dynamic spread, like in CS:GO, means that spraying is no longer an option except in close quarters or with well controlled guns.
  • Advanced animations using quadratic interpolation. Animations like sighting in or lifting up your gun when you're cose to a wall are no longer robotic, and ease in and out like real human motion.
  • Idle and breathing animations.
  • Holstering animations. This adds a tactical decision to getting out a big gun.
  • Your computer, your choices. Each individual user can configure things like the crosshair, ironsights toggle or hold, and others. You aren't forced to play like everyone else.
  • Custom impact effects add a beautiful, realistic touch to gunfights.
  • Dynamic holdtypes for running and ironsights. In thirdperson, your character will put your weapon down when you sprint, and raise it to their face when you aim!
  • Smoke trails and muzzleflashes, properly networked and predicted.
  • Working muzzle flashes when scoped in.
  • Silencers, complete with animations and proper prediction. These decrease the size of your muzzle flash and play a quiter sound.
  • Selective fire, toggleable using E+R.
  • Safety mode is toggleable using Shift+E+R
  • Interrupt reloading on shotgun-style reloads
  • Inspection/customization screen to see your weapon's stats and add/remove attachments. Accessible with context menu key (C) by default, hold E or rebind (Q -> Utilities -> Keybinds) to access context menu buttons (like player model selection)
  • c_hands support
  • gonna do it in slow-motion

For developers:
  • Competent templates, allowing to quickstart your weapon creation
  • Default animation values are compatible with most HL2/CS:S reskins/compiles
  • Huge amount of hooks, allowing to change how the weapons behave
  • Easily supports 3D scopes with just one .qc edit (a simple $attachment on the lens)

Comparison:


Credits:
The Forgotten Architect: Laying the foundations
YuRaNnNzZZ and DBot: Maintaining, improvements and fixes
Juckey: Gun Walking Animation Code
Kris: Nearly-empty click and melee bashing sounds
Valve: Shell models/textures
Melee impact effect code: code_gs
Ammo boxes: Gamebanana ( if you know the author, please contact me )
Muzzle flash textures: Nemole/Scotch
Scope Textures: Generic Default
Pocket Fix: Inconceivable!
New World Interactive: Smoke particles/textures
The Inter Project Authors: Inter font[github.com] that is included with the base
Popular Discussions View All (15)
7
1 Jul @ 3:46pm
BRASS/SHELL CASING SIZE
ThePickledOne
4
25 Jun @ 4:40am
Weird fire mode bug?
NNinja1255
2
7 Sep @ 3:46am
Say bind to change weapon mode
Джугашвили
569 Comments
Cat 13 hours ago 
I'll check those out thank you :steamthumbsup:
YuRaNnNzZZ  [author] 14 hours ago 
but there are 3rd person animations, they just don't display when you're in first person (stuff like gm_construct mirrors)
YuRaNnNzZZ  [author] 14 hours ago 
we're limited to valve animations without using weird hacks that ruin performance and look weird with various playermodels
you can use wos dynabase or xdr to add custom animations for your weapons though
Cat 14 hours ago 
Will you add an option for 3rd person reload animations? I don't know if that's possible but I'm just wondering
YuRaNnNzZZ  [author] 5 Oct @ 5:26pm 
unlikely
Hexed Orenji 5 Oct @ 5:25pm 
Could it be any Vmanip or XDR animations? (I have a vmanip compatibility patch for TFA)
Hexed Orenji 5 Oct @ 5:18pm 
I actually went and uninstalled any mods that could break it, those being: View Roll, Enhanced Recoil, and 2 other ones I forgot the name of. those didn't seem to fix it
YuRaNnNzZZ  [author] 5 Oct @ 4:26pm 
something breaking the viewmodel position
stuff like sharpeye, life mod or anything else that affects viewmodel
Hexed Orenji 5 Oct @ 4:24pm 
I've been having this bug for a while where there isn't any animations for aiming down sights (it just zooms in), moving, gun sway etc. There is reload and sprint animations but nothing else.
YuRaNnNzZZ  [author] 4 Oct @ 2:43pm 
im looking at its code and have no idea how it can break the base