Garry's Mod

Garry's Mod

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TFA Base
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Realism
File Size
Posted
Updated
43.300 MB
24 Jul, 2022 @ 5:09pm
28 Sep @ 4:53pm
28 Change Notes ( view )

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TFA Base

Description
(all links dubbed in changelog tab above)

For users:
-A rich, thoroughly tested feature set including:
  • Holographic HUD, reminiscent of FA:S2
  • Viewbob, with tweakable sensitivity.
  • Ironsights, nearwall, sprinting, holstering, and many more weapon dynamics.
  • Movespeed is changed if you're holding a TFA Base weapon, varying with each weapon and your current actions.
  • Dynamic crosshair and accuracy. Quickscoping is no longer an option, as your accuracy will actually decrease until you're fully sighted in. The crosshair is programmed with smooth animations, and will fade rather than disappearing when you sight in.
  • Dynamic spread, like in CS:GO, means that spraying is no longer an option except in close quarters or with well controlled guns.
  • Advanced animations using quadratic interpolation. Animations like sighting in or lifting up your gun when you're cose to a wall are no longer robotic, and ease in and out like real human motion.
  • Idle and breathing animations.
  • Holstering animations. This adds a tactical decision to getting out a big gun.
  • Your computer, your choices. Each individual user can configure things like the crosshair, ironsights toggle or hold, and others. You aren't forced to play like everyone else.
  • Custom impact effects add a beautiful, realistic touch to gunfights.
  • Dynamic holdtypes for running and ironsights. In thirdperson, your character will put your weapon down when you sprint, and raise it to their face when you aim!
  • Smoke trails and muzzleflashes, properly networked and predicted.
  • Working muzzle flashes when scoped in.
  • Silencers, complete with animations and proper prediction. These decrease the size of your muzzle flash and play a quiter sound.
  • Selective fire, toggleable using E+R.
  • Safety mode is toggleable using Shift+E+R
  • Interrupt reloading on shotgun-style reloads
  • Inspection/customization screen to see your weapon's stats and add/remove attachments. Accessible with context menu key (C) by default, hold E or rebind (Q -> Utilities -> Keybinds) to access context menu buttons (like player model selection)
  • c_hands support

For server owners:
  • Optimised netcode, vastly reducing traffic from its potential.
  • Small performance hit for features
  • A clientside panel allows users to customize the way their guns look and function, without giving them any advantages or allowing for any exploits.
  • This base takes into account penetration, dynamic spread, bullet range, and more, meaning that shotguns can no longer double as snipers.
  • If you dislike certain features, such as ricochet, you can disable them using convars. Most take instant effect.


For developers:
  • Competent template
  • Versatile, simple, and compatible with standard CS:S/HL2 weapon compiles
  • Easily supports 3D scopes with just one .qc edit ( a third $attachment on the lens )

Comparison:


Credits:
The Forgotten Architect: Laying the foundations
YuRaNnNzZZ and DBot: Maintaining, improvements and fixes
Juckey: Gun Walking Animation Code
Kris: Nearly-empty click and melee bashing sounds
Valve: Shell models/textures
Melee impact effect code: code_gs
Ammo boxes: Gamebanana ( if you know the author, please contact me )
Muzzle flash textures: Nemole/Scotch
Scope Textures: Generic Default
Pocket Fix: Inconceivable!
New World Interactive: Smoke particles/textures
The Inter Project Authors: Inter font[github.com] that is included with the base
160 Comments
감귤감귤 20 Dec @ 8:56am 
good :>
YuRaNnNzZZ  [author] 20 Dec @ 8:44am 
will be fixed in next update, as well as instant sprint/safety transitions when centered
감귤감귤 20 Dec @ 8:22am 
oh...
YuRaNnNzZZ  [author] 20 Dec @ 8:13am 
it tries to shift viewmodel to crouch position
i absolutely have not tested how it works with centered viewmodel... oops
감귤감귤 20 Dec @ 8:08am 
If I use the centered viewmodel option and sit down, the model doesn’t stay centered but moves to a random position. Is there a way to keep the model centered even while sitting?
Also, since I used ChatGPT for translation, the question might not be entirely accurate.
NAgamer 19 Dec @ 12:02pm 
when aiming sights and using the menu
NAgamer 19 Dec @ 12:01pm 
the gun animations are super choppy for some reason
Gorigo 17 Dec @ 6:49am 
ну к примеру кроме фонаря и лазера хотелось бы их совмещение, дополнительные прицелы сбоку оружие и тд
А также чтобы нпс лучше использовали оружие, более грамотнее, помповые ружья используют с дальних расстояний а со снайперских action rifle пытаются убить вблизи
YuRaNnNzZZ  [author] 17 Dec @ 6:43am 
чё
Gorigo 17 Dec @ 6:25am 
будет ли обновление на большее количество attachментов?
А также улучшеный feedback для нпс