Garry's Mod

Garry's Mod

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TFA Counter-Strike: Online / Counter-Strike Nexon: Zombie SWEPs [Part 1]
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Comic, Fun
File Size
Posted
Updated
504.694 MB
28 Jun, 2016 @ 11:22am
23 Dec, 2023 @ 11:12am
91 Change Notes ( view )

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TFA Counter-Strike: Online / Counter-Strike Nexon: Zombie SWEPs [Part 1]

Description
GET TFA BASE OR NOTHING WILL WORK

Hello there, Takimara and I present to you...
Counter-Strike: Online SWEPs!
400+ weapons across all four parts with c_models, thanks to TFA.
Find the guns under TFA CS:O.
Want CS:O2 guns? Click here!

Some weapons can silence. Hold E and left-click!
Some weapons have launchers / alt ammo. Hit suit zoom! Bind it under options.

All guns have bumpmaps. spawnicons, and kill icons. Bumpmaps increase visual quality, and spawnicons show you what you'll spawn. Kill icons show what gun was used to kill an NPC or player.

These weapons require TFA Base.
Get TFA Base here: https://steamproxy.net/sharedfiles/filedetails/?id=2840031720

Credits:
Nexon for making the original guns. Get the game these badass guns came from here!
TFA for helping me convert to playermodel arms, as well as providing the base.
Takimara for the showcase video, and help with porting and coding.
Global for porting, coding, effects.
★Bullet★ for coding, effects and sprite explosion effect base.
WackoD for coding.

Gitlab: https://gitlab.com/Global3/tfa-cso
Got a request? Make the gun yourself and submit a pull request. If you did a good job, we'll add it. Most of the source files used to make the guns are on the Gitlab already.
Popular Discussions View All (9)
19
27 Jul, 2022 @ 6:51am
What to expect next?
Ruko
6
19 Aug, 2023 @ 11:12pm
dual sword's "special attack"
Ching Bro
4
10 Aug, 2022 @ 8:15am
Introduction
Takimara
1,771 Comments
DarkSide360 17 Oct @ 3:45pm 
why does these weapons cause footsteps and other sound effects to go missing in nZombies Rezzurection? These are really good weapons tho ;-;
WTFmybacon 17 Oct @ 1:07pm 
Same with the weapons from the JANUS series.
WTFmybacon 17 Oct @ 12:09pm 
Been playing around with the Gitlab version of this and noticed that the Mechasaurus MK-3 and MK-4 doesn't have their special function there.
I'm assuming it was accidentally removed along with the ADS function of many of the other weapons.

Regardless, keep up the continued good work. Am liking the new weapons that the Gitlab version includes. :P
waisave 14 Oct @ 8:21am 
thanks it works
Global  [author] 14 Oct @ 5:37am 
You drop the folders in your add-ons folder
waisave 13 Oct @ 9:39pm 
any ideas how to install the gif hub version of tfa-cso ?? can anyone teach me how to install
KOUMEI 30 Sep @ 7:15pm 
i have such fond memories of these guns and i only just rediscovered them. thank you, you four, for keeping these going strong.
Gnilomord 28 Sep @ 11:49pm 
This probably sounds stupid. As far as I understand, physical projectiles already have their own damage. It would be nice to be able to configure each of them separately in the options section. But it's probably complicated.
Global  [author] 28 Sep @ 10:05am 
Sorry, but there isn't a way.
I know, these weapons are a bit powerful - that's because they were originally balanced for a nZombies server I owned back then.
Rebalancing them is a bit out of the question too, because then we'd need to balance over 500 weapons...

You can adjust the damage of all non-projectile TFA weapons by changing the value of sv_tfa_damage_multiplier.
Gnilomord 28 Sep @ 9:28am 
Damn, I just saw the link to this addon, is it possible to add the ability to customize weapon damage? All sorts of RPGs and plasma guns do a lot of damage.