Garry's Mod
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10 окт. 2023 г. в 12:47
27 дек. 2024 г. в 13:01
Обновлений: 40 (просмотреть)

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Campaign Entities

В 2 коллекциях, созданных StrawWagen
My Bigger Projects
Предметов: 28
Save Making Toolbox
Предметов: 11
Описание
Lost Half Life 2 mechanics. And MUCH MORE!

Wouldn't it be nice if saves were less stupid? Limited?
If campaigns could be a breeze to make, if the bar, was raised?

It would be nice if you could script an assault...


If you could make NPCs actually work on top of props...


You could play ambient sounds...


Stop distant props from lagging...


You could place checkpoints?


You could script the spawning of anything...




What if you, could load a save, from within a save? What would YOU. Do then?




And those are only the biggest features...
You can also,
  • Spawn SLEEPING NPCS!
  • Spawn in a boss combine APC that runs down the player...
  • Spawn an armed version of the buggy and airboat.
  • Place the crushing Combine Walls...
  • Use dynamic player checkpoints, with spawn protection and everything.
  • Place combine forcefields that dice up anything caught between them.
  • Fade the player's screen, even their weapons!
  • Run console commands. ( Blockable via "campaignents_commandmandator_enabled 0" )
  • Use variants of NPCs ( snipers, empty turret, rebel turret, embedded rollermine ).
  • Rain headcrab canisters down.
  • Strip noclip away from players.
  • Silence any map's baked-in soundscape.
  • Place supply caches.
  • AND! Block players from spawning in their own weapons!

Now you're wondering something along the lines of...
How can i create anything with my weapons blocked?
Or with my noclip stripped away?
Everything stops blocking, when AI is disabled.


And...
The cherry on top? Anything interactive, dynamic, all the spawners...
Includes Wiremod support.


Github [github.com]

Credits:
Sleeping NPCs ( Rewritten from scratch + included in this addon )
Realistic Forcefield ( Copied, fixed for saves. Fixed the bugs. )
Популярные обсуждения Просмотреть все (27)
220
26 дек. 2024 г. в 18:11
ЗАКРЕПЛЕНО: Bugs or Errors
S.T.A.L.K.E.R.
201
14 ч. назад
ЗАКРЕПЛЕНО: Suggestions
StrawWagen
94
17 дек. 2024 г. в 13:55
ЗАКРЕПЛЕНО: Stuff made with this addon!
StrawWagen
Комментариев: 776
StrawWagen  [создатель] 13 ч. назад 
Adding crossbow deleter entity, removes the crossbow FROM THE ENTIRE GAME!
Mr. Kill 13 ч. назад 
Dear StrawWagen

crossbow in the face

Sincerely, mr. kill
hl2 citizen 14 ч. назад 
Dear StrawWagen, i wish to ask if you could add 1 or 2 entities from the Half-life 2 "We dont go to RavenHolm" chapter, specifically the Traps, I had wondered if there was a mod that could complete this fetch quest to find a mod or somthing that was it or similar the fire trap, the one you could turn a valve to ignite with sparks, and a gas tank that could ignite by the sparks, also with that, if you had time for both of these to be created, i would be happy, also, if you remember your old wiremod contraption on the fire cage, maybe that could be added in to? if you have time, of course, Sincerely, HL2 Citizen.
StrawWagen  [создатель] 2 янв в 11:38 
Yes, you need wiremod for the trigger tho
ineedhelp 2 янв в 3:24 
mate, is there a way i can set up an ambush when a player walks on a trigger?
income ad 28 дек. 2024 г. в 21:42 
dyde thank you for the notes AYAYA
the universal union 28 дек. 2024 г. в 15:40 
atleast with the boss APC when i move to the APC spawner it makes no noise and theres no line between the goal and the spawner
StrawWagen  [создатель] 28 дек. 2024 г. в 15:39 
what, how is it broken?
the universal union 28 дек. 2024 г. в 15:35 
why do you refuse to fix the NPC goal?
TerrAvery 27 дек. 2024 г. в 19:35 
How does the command mandator work exactly? Can't seem to figure out how to activate it